sharing 7/7: Game modes export (widget, headless startscript, CI workflow)#8095
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keithharvey wants to merge 1 commit into
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sharing 7/7: Game modes export (widget, headless startscript, CI workflow)#8095keithharvey wants to merge 1 commit into
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Integration Test Results18 tests 9 ✅ 20s ⏱️ For more details on these failures, see this check. Results for commit 0bb62a9. ♻️ This comment has been updated with latest results. |
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📚 Stacked split of #5704 — review bottom-up
Each PR merges into the one below it; together they reproduce the
sharing_tabbranch (bar one intentional change —index.lualazy-loads the mode helpers).Stack 7 of 7 splitting #5704. Builds on 6/7.
Game-modes export tooling, split out of Foundations since it depends on every mode/modoption the earlier parts define and is consumed entirely out-of-engine:
export_game_modes.lua— headless/exportgamemodeswidget; readsmodes/<category>/*overmodoptions.luadefaults, emitsgame_modes.json(schemaVersion 1) for out-of-engine consumers (the SPADS ModeCommand plugin)startscript_modes_export.txt— runs the widget headless, then quitsexport_game_modes.yml— regenerates + publishes to a rollinggame-modesprerelease: push (stable/master) → per-channelgame_modes-<channel>.json(stable/test); workflow_dispatch → commit-pinnedgame_modes-<shortsha>.jsonfor off-master test builds (channel assets untouched, pruned to newest 50)