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Updated readme and screenshot
Build and Compile #267: Commit 3c62995 pushed by KabalMcBlade
7m 20s main
Added mipmap generation
Build and Compile #266: Commit e1d09ab pushed by KabalMcBlade
8m 43s main
Added optional gltf parameters
Build and Compile #262: Commit f23f863 pushed by KabalMcBlade
8m 24s main
updated readme
Build and Compile #257: Commit eaee777 pushed by KabalMcBlade
7m 43s main
update back readme
Build and Compile #256: Commit 113f1c3 pushed by KabalMcBlade
8m 24s main
update readme
Build and Compile #255: Commit 9b6c168 pushed by KabalMcBlade
7m 20s main
update readme
Build and Compile #254: Commit 81999a5 pushed by KabalMcBlade
7m 13s main
Added Sheen in the PBR shader frag
Build and Compile #253: Commit 0fc848e pushed by KabalMcBlade
8m 14s main
fixed naming conversion integral types
Build and Compile #252: Commit e28f687 pushed by KabalMcBlade
8m 26s main
Support for multi UV done
Build and Compile #251: Commit 74c260b pushed by KabalMcBlade
9m 17s main
fix issue with color in gltf loader
Build and Compile #249: Commit ff7fcf0 pushed by KabalMcBlade
8m 36s main
Expanded morph targets up to 8
Build and Compile #246: Commit ceaee7c pushed by KabalMcBlade
7m 54s main