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update readme
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README.md

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@@ -45,10 +45,13 @@ The different settings for linkage are, in Windows and Visual Studio 2022:<br />
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- Automatic support for both bindless and standard resource binding (textures and buffers)
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- Phong shading pipeline for opaque rendering
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- Phong shading pipeline for transparent rendering
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- PBR shading pipeline for opaque rendering
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- PBR shading pipeline for transparent rendering
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- Integrated support for push constants (pre-allocated 128-byte layout) and specialization constants
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- PushConstants function allows injecting push constants without rebinding the global or bindless pipeline
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- Extendable render pipeline architecture (see the Viewer using CustomOpaqueRenderSystem and CustomTransparentRenderSystem, which apply per-object push constants without additional bindings)
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- Skybox supports both standard and HDR formats (float32 and float16), with projection types including Equirectangular, Cubemap, Hemisphere, Parabolic, and LatLongCubemap.
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- Point Lights, Spot Lights and Directional Lights supported.
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## Screenshots
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Third render from the engine: OBJs loaded using the Custom Opaque and Custom Transparent Phong shader rendering systems, utilizing push constants without additional bindings, and featuring a skybox.
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<img src="./Screenshots/3.png">
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Fourth render from the engine: PBR loaded, and featuring a skybox in HDR, one Directional Light and random Spot and Point Lights moving in the scene.
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![PBR](https://drive.google.com/file/d/1iOX2PdRnTwDEEK97HVz_CLNbpv69ExJF/view?usp=sharing)
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## LICENSE
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- **Vesper Engine and Viewer**: MIT
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- Shaders (if not mine):
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- **brdf_lut_shader.frag** source code is Copyright (c) 2018-2023, Sascha Willems - under MIT
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DamagedHelmet
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# Build Status
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| Platform | Build Status |

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