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updated readme
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README.md

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@@ -67,6 +67,9 @@ Second render from the engine: OBJ loaded using Opaque Phong shader rendering sy
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Third render from the engine: OBJs loaded using the Custom Opaque and Custom Transparent Phong shader rendering systems, utilizing push constants without additional bindings, and featuring a skybox.
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<img src="./Screenshots/3.png">
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Fourth and Fifth render from the engine: PBR loaded, and featuring a skybox in HDR, one Directional Light and random Spot and Point Lights moving in the scene.
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<img src="./Screenshots/4a.png">
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<img src="./Screenshots/4b.png">
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## LICENSE

Screenshots/4a.png

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Screenshots/4b.png

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