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44 changes: 15 additions & 29 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,13 +36,14 @@ Untold Engine is an **open-source Swift/Metal XR engine for
high-performance Apple-platform spatial visualization apps**, giving
developers full control over rendering, shaders, and the engine pipeline.

**Vision:** An engine that empowers creativity and never stands in its way.
Creator & Lead Developer:
https://www.haroldserrano.com

**Mission:** Build a reliable engine that lets developers focus on creating,
not troubleshooting the tools they depend on.
![archviz-demo](docs/images/gifs/archviz-demo.gif)

---

Want to help build it? Our [Engineering Principles](ENGINEERING_PRINCIPLES.md)
show you how we work — join us.
## Built For

Untold Engine is built for developers and teams who:

Expand All @@ -52,21 +53,11 @@ Untold Engine is built for developers and teams who:
- Need to handle **large scenes, streaming data, or custom asset pipelines**
- Want an open engine they can inspect, modify, extend, and embed

Creator & Lead Developer:
https://www.haroldserrano.com

![archviz-demo](docs/images/gifs/archviz-demo.gif)

---

## Built For

Untold Engine is designed for developers building custom spatial visualization
software on Apple platforms, including:
Common use cases include:

- Vision Pro and spatial computing apps
- Architectural walkthroughs and large-scene visualizers
- Custom rendering pipelines and research prototypes
- Vision Pro and ARKit-based spatial computing apps
- Architectural walkthroughs and large-scale scene visualizers (interiors, archviz, cities, datasets)
- Custom rendering pipelines and graphics research prototypes

The engine owns the rendering and XR foundation. Your app owns the vertical
workflow, product experience, and customer-specific behavior.
Expand Down Expand Up @@ -171,6 +162,11 @@ not currently available, see [Commercial Use, Sponsored Features, and Support](C

## Core Direction

**Vision:** An engine that empowers creativity and never stands in its way.

**Mission:** Build a reliable engine that lets developers focus on creating,
not troubleshooting the tools they depend on.

Untold Engine is built around three focused goals:

- **Spatial Engine First** — Designed for spatial computing applications. LOD, geometry streaming, and static batching exist to support large, real-world-scale environments where presence and performance both matter.
Expand All @@ -181,16 +177,6 @@ Untold Engine is built around three focused goals:

---

## Example Use Cases

Untold Engine is well-suited for:

- Vision Pro and ARKit-based visualization apps
- Large-scale scene visualization: interiors, archviz, cities, datasets
- Custom rendering pipelines and graphics experiments

---

# Current Features

- **Apple Platform Coverage** — Unified Swift + Metal codebase for macOS, iOS, and visionOS
Expand Down
44 changes: 15 additions & 29 deletions docs/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,13 +21,14 @@ Untold Engine is an **open-source Swift/Metal XR engine for
high-performance Apple-platform spatial visualization apps**, giving
developers full control over rendering, shaders, and the engine pipeline.

**Vision:** An engine that empowers creativity and never stands in its way.
Creator & Lead Developer:
[Harold Serrano](http://www.haroldserrano.com)

**Mission:** Build a reliable engine that lets developers focus on creating,
not troubleshooting the tools they depend on.
![archviz-demo](images/gifs/archviz-demo.gif)

---

Want to help build it? Our [Engineering Principles](https://github.com/untoldengine/UntoldEngine/blob/main/ENGINEERING_PRINCIPLES.md)
show you how we work — join us.
## Built For

Untold Engine is built for developers and teams who:

Expand All @@ -37,21 +38,11 @@ Untold Engine is built for developers and teams who:
- Need to handle **large scenes, streaming data, or custom asset pipelines**
- Want an open engine they can inspect, modify, extend, and embed

Creator & Lead Developer:
[Harold Serrano](http://www.haroldserrano.com)

![archviz-demo](images/gifs/archviz-demo.gif)

---

## Built For

Untold Engine is designed for developers building custom spatial visualization
software on Apple platforms, including:
Common use cases include:

- Vision Pro and spatial computing apps
- Architectural walkthroughs and large-scene visualizers
- Custom rendering pipelines and research prototypes
- Vision Pro and ARKit-based spatial computing apps
- Architectural walkthroughs and large-scale scene visualizers (interiors, archviz, cities, datasets)
- Custom rendering pipelines and graphics research prototypes

The engine owns the rendering and XR foundation. Your app owns the vertical
workflow, product experience, and customer-specific behavior.
Expand Down Expand Up @@ -132,6 +123,11 @@ To create your own XR, 3D, or spatial visualization app using Untold Engine, see

## Core Direction

**Vision:** An engine that empowers creativity and never stands in its way.

**Mission:** Build a reliable engine that lets developers focus on creating,
not troubleshooting the tools they depend on.

Untold Engine is built around three focused goals:

- **Spatial Engine First** — Designed for spatial computing applications. LOD, geometry streaming, and static batching exist to support large, real-world-scale environments where presence and performance both matter.
Expand All @@ -142,16 +138,6 @@ Untold Engine is built around three focused goals:

---

## Example Use Cases

Untold Engine is well-suited for:

- Vision Pro and ARKit-based visualization apps
- Large-scale scene visualization: interiors, archviz, cities, datasets
- Custom rendering pipelines and graphics experiments

---

# Current Features

- **Apple Platform Coverage** — Unified Swift + Metal codebase for macOS, iOS, and visionOS
Expand Down
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