Template Project for Code::Blocks for developing 3ds homebrew
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Updated
Aug 21, 2023 - Makefile
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. 3DS Homebrew specifically refers to producing and running custom code on the Nintendo 3DS system. This may include custom firmware, emulators, and other applications not authorized by Nintendo.
Template Project for Code::Blocks for developing 3ds homebrew
a Minecraft 1.10.x - 1.12.x client implemented on the 3DS (and new 3DS)
PTM event log exporter (NAND savefile -> SD card text file)
🎮📲 Nitro: An NTR client for iOS/iPadOS/macOS.
A Ray-Caster for Nintendo 3DS that spiraled into it's own Dungeon Crawler Player/Editor & Engine.
NoteRoom is a real-time online drawing and text messenger for the Nintendo 3DS, inspired by a well known chatroom. Connect globally across themed, dynamic lobbies, share hand-drawn doodles, and view live user counts. It features a fast UI and is backed by a secure, EXPERIMENTAL AI-moderated backend to ensure a safe community experience.
SDL2 test for Nintendo 3DS in C++ (uses top & bottom screen)
nds-bootstrap fork: Wi-Fi HCV-1000 card feed on real DS/3DS. Pairs with NoSlotHCV. GPLv3, unofficial.
PICA200 shader assembly language (used in Nintendo 3DS) mode for Emacs.
Turn your Nintendo 3DS into a lightweight touch input device for osu! and creative apps (Illustrator/Figma).
Standalone HCV-1000 card-feed UI for DS/3DS over Wi-Fi (unofficial)
Personal continuation of the Shopdeck server for the 3ds.
A basic Snake clone for 3DS
Created by Nintendo
Released 2011