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19 changes: 0 additions & 19 deletions .changeset/scaffold-flutter-0-6.md

This file was deleted.

20 changes: 20 additions & 0 deletions packages/create-eigen-game/CHANGELOG.md
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# create-eigen-game

## 0.11.0

### Minor Changes

- [#62](https://github.com/eigeninteractive/eigen-server/pull/62) [`e8c537f`](https://github.com/eigeninteractive/eigen-server/commit/e8c537fd29bc0d8a6d0d252c41bd411692dab298) Thanks [@seenu-k](https://github.com/seenu-k)! - Install `eigen_flutter@^0.6.0` into the app half, matching the engine's 0.4.x line.

This is a required pairing rather than an improvement. The 0.4.x engine takes
`cursor` as an opaque string and returns `nextCursor` on every paged response,
and `eigen_flutter` 0.6.0 is the first shell that pins `eigen_api: ^0.4.0` and
can read it. Everything below pins `eigen_api: ^0.3.0` or older, so a scaffold
left on `^0.4.1` installed the engine's current line beside a shell that could
not read a single paged list from it: it resolved, it compiled, and then the
lobby and the history screen were empty. 0.5.0 is skipped for the same reason,
being a web-design release that still speaks the 0.3.x wire.

Closes the window opened by the engine's own 0.4.0 release: because
`updateInternalDependencies` republishes this package whenever the engine
version moves, the scaffolder had already gone out pairing a 0.4.x worker with a
0.4.1 shell.

## 0.10.2

### Patch Changes
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2 changes: 1 addition & 1 deletion packages/create-eigen-game/package.json
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{
"name": "create-eigen-game",
"version": "0.10.2",
"version": "0.11.0",
"license": "MIT",
"description": "Scaffold an EigenInteractive game Worker and Flutter app without cloning the engine repositories.",
"type": "module",
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