Update to 0.7.0, add traversaro as mantainers and use ninja on Windows#11
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…a-forge-pinning 2021.09.10.04.35.28
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Hi! This is the friendly automated conda-forge-linting service. I just wanted to let you know that I linted all conda-recipes in your PR ( |
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@conda-forge-admin, please rerender |
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…nda-forge-pinning 2021.11.12.17.05.18
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Hi! This is the friendly automated conda-forge-linting service. I wanted to let you know that I linted all conda-recipes in your PR ( Here's what I've got... For recipe:
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Hi! This is the friendly automated conda-forge-linting service. I just wanted to let you know that I linted all conda-recipes in your PR ( |
…nda-forge-pinning 2021.11.12.17.05.18
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Windows fails with: |
This error is similar to conda-forge/rbdl-feedstock#27 and conda-forge/libignition-physics-feedstock#12 (comment) . In ign-physics, we defined that symbol in a VS2017-specific patch: https://github.com/conda-forge/libignition-physics-feedstock/blob/a3500e5ea3fb81049074fd41f6aa600173da7ff3/recipe/vs2017_support.patch . |
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New CI failure: Fix proposed upstream in flexible-collision-library/fcl#553 and backported in this PR. |
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Windows fails with: Better to go back to use NMake so we do not have parallel builds. |
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Thanks awesome! |
Thanks for merging! |
Version of #9 updated removing the patches as they were accepted upstream in flexible-collision-library/fcl#530 . Furthermore, switch arm64 and ppc64 to use cross-compilation as otherwise build in emulation is quite slow.
Adding myself as mantainer in the repo as currently @wolfv is the only mantainer.
I also switched to use Ninja on Windows to speed up a bit the build.
Checklist
0(if the version changed)conda-smithy(Use the phrase@conda-forge-admin, please rerenderin a comment in this PR for automated rerendering)