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Provisional Strata location stills, one per place (RFC 0025) - #235
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Each of the five places (docks, shop, home, bank, tavern) gets one picture above its menu, rendered offline with Strata 0.6.0's strata-golden from a scene file in art/ and shipped in pictures/ inside game.zip. FishE shares Tidewater's fishing village, so the scenes and the generated village are Tidewater's, with FishE's own props added (the shop's rack of poles and bait tub, the tavern's dice, the pole being polished at home), and the provisional setting is Tidewater's (54.5 N, 0.6 W, UTC+1, 2023-09-21), recorded as provisional in art/stills.json with the reasoning for each hour. - tak pinned at 9749869 for setPicture(key, alt); the console header tests now look for chips, which tak prints on one line since #44 - src/stills: load the manifest, set the picture before each place's menu; home shows none while the player is homeless - pygame draws the picture in a band above the menu, scaled, optional - web/build_zip.py bundles pictures/ and art/stills.json; the Dockerfile copies both, a test checks every bundled path has a COPY line, and a CI docker job checks the image's bundle has the stills - art/render.py places the sun from the manifest and refuses a still without one; README section, contact sheet and screenshots Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S6kaEL7kt5Fverjb6didBH
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…153) FishE now shows a Strata-rendered picture of each place above its menu (Stephenson-Software/FishE#235). Its details on the home grid get a preview: the five stills rendered from FishE's own scene files by strata-golden at 960x600, crossfaded into a 9.5 s loop and encoded at 640x400, credited with madeWith and linked to the game on /play. Claude-Session: https://claude.ai/code/session_01S6kaEL7kt5Fverjb6didBH Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Each of FishE's five places now has one picture above its menu, following RFC 0025 the way Tidewater's stills do. The pictures are rendered offline with Strata 0.6.0's
strata-golden.One village. FishE is set in the same fishing village as Tidewater, so its scenes and generated village are reused here.
art/_village.sceneis byte-identical to Tidewater's, and the docks and bank stills render pixel-for-pixel the same. FishE's own props were added: the shop's rack of fishing poles ("his collection of fishing poles") and its bait tub, the tavern's dice, and the pole being polished at home.Provisional setting. The setting is Tidewater's: 54.5° N, 0.6° W, UTC+1, 2023-09-21. It is marked
"provisional": trueinart/stills.json, with the reasoning for each choice. Nothing in FishE's text contradicts it. The one oddity, money written in dollars, is flagged in the manifest for the author to weigh. Every place in FishE is open at all hours, so each hour follows the game's own rhythm:Front-ends:
setPicture(key, alt). This gives the console (which shows no picture), the server-backed web front-end (GET /picture/<key>) and Pyodide (bytes sent once per key) the picture with no FishE code. Since tak#44 the console prints the header chips on one line, so three console header tests now look for chip text instead of a line count.src/stills/stills.pysets the picture before each place's menu. While the player is homeless ("You have nowhere to stay tonight") home shows no picture, because there is no room to draw yet.Bundle and Docker:
web/build_zip.pybundlespictures/andart/stills.json, but not the scene files.tests/test_dockerfile.pychecks that every bundled path has a COPY line.dockerjob builds the image and checks that itsgame.zipcarries all five stills.Size. The stills are 184,361 bytes against the 524,288-byte budget, at 640×360, lossless.
Tests:
tests/stills/test_stills.py: manifest, budget, the render script's sun refusal, and the game loop showing each place's stilltests/ui/test_pictures.py: web, Pyodide and pygameScreenshots from a local
web/serve.py: desktop · iPhone 13 · pygamedrafted by Claude on behalf of Daniel Stephenson
🤖 Generated with Claude Code
https://claude.ai/code/session_01S6kaEL7kt5Fverjb6didBH