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Releases: Lukas22041/SecondInCommand

Second-in-Command 1.2.15

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@Lukas22041 Lukas22041 released this 26 Feb 20:42

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  • Performance Improvements for when the campaign is paused / in menus.

Second-in-Command 1.2.14

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@Lukas22041 Lukas22041 released this 01 Feb 15:41

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  • The name of an officers aptitude is now colored in the Comm Directory.
  • Added the "Domain sector registry" intel, which displays the sectors seed as SiC removes the relevant UI element from the skill screen.
  • The "Neural Junction" skill now makes the player count as an 0.5 automated points mult instead of a 2x mult.

Second-in-Command 1.2.13

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@Lukas22041 Lukas22041 released this 20 Jan 15:21

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  • Best of the Best now provides a 30% ship mastery bonus instead if the Ship Mastery System mod is installed.
  • Potentialy fixed an issue that caused the "Ad Astra" skill to make slow-burn not avoid hyperspace storms.
  • Fixed an issue that rarely prevented the save from loading because ???
  • Fixed Polarized Armor missing a part of its tooltip.

Second-in-Command 1.2.12

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@Lukas22041 Lukas22041 released this 08 Dec 21:20

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  • Added a config that enables reducing the visual impact of dmods, if the ship has less than 2 dmods and does not have Structural Damage.
    • As peoples opinion on this was relatively split, it is disabled by default.
  • Fixed effects that modified the chance for dmods only using the stat of one of the skills if you have multiple (Mending/Continuous Repairs)
  • Fixed Starmapping not correctly displaying its stat change when hovering over the sensor details.
  • Fixed the ESC Shortcut missing for in the hiring dialog option.

Second-in-Command 1.2.11

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@Lukas22041 Lukas22041 released this 02 Dec 01:47

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  • Re-added & Improved the Automated Points widget in the fleet screen.
  • "Together as One" and "Trapped Prey" will no longer count modules for their conditions.
  • Added the "sic_fleet_encounter2" fleet tag that lets a mod delay the displaying of officers to "BeginFleetEncounter2".
  • Fixed "Countermeasures" missing the additional context about ECM.

Second-in-Command 1.2.10

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@Lukas22041 Lukas22041 released this 25 Nov 12:57

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  • Added the "Unrestricted Associates" config to the Lunalib settings, which enables the background to pick any aptitude.
  • Reduced "Wide-Range-Transmission" from 4 to 3 skills.
  • Nerfed the "Electronic Warfare" skill and made its tooltip more clearly mention the effect.
  • Slightly decreased the amount of skills on average for NPC fleets.
  • Remnants get slightly less additional skills than before.
  • Fixed an issue that made unequiping "Limit Breaker" reduce Sierras level.

Second-in-Command 1.2.9

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@Lukas22041 Lukas22041 released this 10 Nov 14:08

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  • "Derelict Fortifications" now provides +10 effective armor per dmod.
  • "Continuous Repairs" chance to avoid dmods has been decreased to 60/60/40/30 (from 70/70/50/40)
  • Reduced "Ad Astra"'s fuel & hazard damage reduction from 30% to 25%.
  • Reduced "Recovery Efforts" repair rate boost from 50% to 40%
  • Reduced "Expedition"'s cargo & fuel capacity buffs from 25% to 20%
  • "Generous Donation" now provides +1 burn speed at which the fleet is considered to be moving slowly.
  • "Low-grade Deployment" now improves the chance for ships to be recoverable.
  • "Stockpile" now reduces fuel and supply consumption by 5%.
  • "Privateering" now has a base bounty of 600 instead of 500.
  • "Provisional Replacements" no longer provides an increased chance to recover ships.
  • "Provisional Replacements" now repairs 30% hull and armor damage after combat at no cost.
  • Some grammar corrections for the loading screen tips, thanks to shmone-else.
  • Fixed defense fleets like derelict defenses regenerating with different skills when closing the interaction & interacting with them again.
  • Fixed "Trapped Prey" counting nearby fighters as allies for the target ship.

Second-in-Command 1.2.8

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@Lukas22041 Lukas22041 released this 06 Nov 17:54

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  • Skills like Continuous Repairs and Privateering now keep intel of their effects under the "Skills" category for 30 days.
  • The "Reconfiguration" Skill no longer negates the deployment point penalty on ships with less than 7 deployment points.
  • "Deep Dive" now provides 20% increased peak performance time for phase ships.
  • Increased both of "Well Organised" Bonuses from 25% to 33%.
  • "Command and Conquer" now provides a 5% increase to the minimum deployment points from objectives in battles.
  • Slightly increased the dmod avoidance chance from "Continuous Repairs" for frigates and destroyers.
  • Fixed "Limit Breaker" affecting Sierra, though it did not actually give her more skills.
  • Fixed yet another rare on game load crash.

Second-in-Command 1.2.7

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@Lukas22041 Lukas22041 released this 31 Oct 01:22

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  • The "Synchronisation" skill now applies some of its effects to nearby fighters when piloting one.
  • The "Synchronisation" skill now moves you to another nearby fighter if the piloted fighter is destroyed, but only if they are close enough.
  • Added a bunch of loading/title screen tips.
  • Added some minor vfx to the icons of a specific aptitude.

Second-in-Command 1.2.6

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@Lukas22041 Lukas22041 released this 26 Oct 21:28

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  • Fixed an issue which made "Increases/Reduces chance for dmods" effects not work.
  • Slightly reduced the dmod reduction from "Continuous Repairs"
  • Fixed "Point Defense" no longer mentioning its boost to fighters deployed from the ship.