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Releases: Lukas22041/SecondInCommand

Second-in-Command 2.0.0

10 Apr 16:52

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2.0.0 of Second-in-Command is now out!
It features a total rework of the tactical aptitude, a new tutorial, a slower but more flexible level curve and lots of rebalances.

With this update, the mod is also getting a new Wiki!
The new wiki is much more up to date and resembles the ingame version of the mod more.
https://second-in-command.lukas04.dev/

Note that this update is NOT save compatible with saves that already had Second-in-Command installed.

Version 2.0.0
NOT SAVE COMPATIBLE

  • Reworked the "Tactical" Aptitude.
    --> It now works around "Tactics" skills, skills that have strong effects for categories of ships, but have diminishing returns.

  • Added a short tutorial that appears for people that have never played the mod before, will open for everyone once with this patch.

  • Elite skills now cost story points again, but you can remove a story point at any time to retrieve it and disable the elite effect.

  • Required experience for the first 3 levels of an executive officer has been increased.

  • Additional XO XP gain from Player Levelup effects has been reduced by 20%

  • Inactive XOs XP gain has been increased from 33% to 50%

Skill Adjustments:

  • All Dmod effect reductions: 25% -> 20% (Resilience, Redistribution, Shock Absorption, MagneticShielding).
  • All EMP damage reductions: 25% -> 20% (Reinforced Grid, Preservation, Derelict Fortification).
  • Crew Training & Scrappy maintenance: 15% CR -> 10% CR.
  • Low Profile: Effect now at maximum at 120DP of frigates/destroyers.
  • Mobile Defenses: Reduced damage dealt from 50% to 30%, added -20% damage taken.
  • Huntsman: Added +10% damage against destroyers.
  • Flux Regulation: Returned to vanillas deminishing returns at 240DP.
  • In Good Hands: Maximum DP reduction from 15% to 10%, now adds increases max officer count by 2.
  • Electronic Warfare: Reduced capture range bonus from 300 to 100.
  • Iron Sight: Reduced range bonus to 5%, added increased turret turn speed by 25%.
  • Tenacity: Reduced effective armor boost from 75 to 50, added 10% hull boost.
  • Shock Absorbition: 10% flux dissipation changed to 10% flux capacity.
  • Unlocked Engines: Changed from 20/20/15/10 -> 20/15/10/5 max speed

Logistical Aptitude Skills

  • All Crew lost in non-combat stats: 75% -> 50% (Salvaging, Salvaging Equipment)
  • Fuel Optimisations: Fuel reduction 20% -> 15%
  • Reliable Engineering: Supply reduction from 25% to 20%
  • Prepare for the Worst: Flat CR recovery per day 4% -> 3%
  • Add Astra: Reduced burn speed in hyperspace from 2 -> 1.
  • Bulk Transport: Reduced from 40% to 30%, re-added vanillas increase for of 2 burn speed for non militarised civilian ships.
  • Recovery Efforts: Reduced Repair rate from 40% to 30%. reduced instant repair after combat from 25% to 20%
  • Makeshift Equipment: Supply reduction decreased from 25% to 20%
  • Expedition: Reduced fuel usage reduction from 20% to 15%
  • Generous Donation: Reduced post-battle salvage 60% to 50%, added 10% non-battle salvage
  • Privateering: Increased pay from 600 -> 800.
  • Another Mans Treasure: Reduced Scrap from Debri fields from 10% -> 5%

Other:

  • Increased the odds for XOs to appear on markets comm directories a slight bit
  • When hiring a logistical officer, it now mentions its logistical category in the dialog.
  • Continious Repairs no longer restores dmods on mothballed ships.
  • Fixed Immediate action behaving weirdly in the fleet menu, now only applies to the in-combat scene.
  • Fixed an accidental use of "java/sql/Array" which crashes on some setups.

Second-in-Command 1.8.2

09 Dec 19:11

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Save Compatible

  • Added the "Derelict Automata" skill to the Scavenging Aptitude.
  • "Another Man's Treasure" now gets the "ships are almost always recoverable" effect.
  • Slightly nerfed the chance for blueprints from the re-evaluate skill.

Second-in-Command 1.8.1

06 Dec 17:10

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Save Compatible

  • The Detector Relay can no longer be activated in RAT's abyssal depths.
  • Fixed dropped cargo pods being able to give scrap in some circumstances.

Second-in-Command 1.8.0

05 Dec 16:47

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  • Added the "Scavenging" Logistical Aptitude
    --> A new aptitude focused on resource management with a scrappy theme.

  • Respeccing Executive Officers now costs 2 storypoints instead of 4.

  • Added the "Experimental" settings section to the Second-in-Command LunaSettings
    --> Replaced "Enable 4th slot" with a slider that goes between 3 to 10.
    --> Split-off the 4th NPC fleet officer in to a seperate config
    --> Added "Compact Mode", making the XO screen more compact if 4 or more XO slots are active.
    --> Moved the additional skillpoint config to this section.
    --> Added a config to disable category restrictions (for the player only).

Second-in-Command 1.8.0 Pre-Release-5

03 Dec 21:40

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Pre-release
  • Added the "Hyperspatial Drifter" skill.
  • Scrap is now stored per officer, rather than shared between them.
  • Fixed "Immediate Action"'s CR boost being stackable.

Second-in-Command 1.8.0 Pre-Release-4

02 Dec 15:55

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Pre-release
  • Slightly nerfed Another Man's Treasures salvage boost from 50% to 40%
  • Fixed an UI-Overlap with the "Logistic Notifications" mod.

Second-in-Command 1.8.0 Pre-Release-3

30 Nov 21:08

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Pre-release
  • Slightly nerfed "Re-evaluate"'s drop rates a bit.
  • Fixed an issue that made cargo drops count for scrap.
  • Fixed a grammatical issue in Makeshift Measures description.

Second-in-Command 1.8.0 Pre-Release-2

30 Nov 15:59

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Pre-release
+ Save Compatible
- If you already accquired the "Field Recycling" skill, 
- you should respecc before this update so that your skillpoint is not lost.

Version 1.8.0 Pre-Release-2

  • Replaced "Field Recycling" with the "Re-Evaluate" Skill.
  • For the playtest, you now automaticly gain a Scavenging XO when loading a save.
  • Buffed the scrap gain from small fleet fights to an average of 20%.
  • Buffed "Another Man's Treasure" station/wreck salvage from 30% to 50%
  • Buffed "Another Man's Treasure" post-battle salvage from 20% to 30%
  • Fixed a crash after combat.

Second-in-Command 1.8.0 Pre-Release-1

30 Nov 02:20

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Pre-release

Version 1.8.0 Pre-Release-1

  • Added the "Scavenging" Logistical Aptitude
    --> A new aptitude focused on resource management with a scrappy theme.

  • Respeccing Executive Officers now costs 2 storypoints instead of 4.

  • Added the "Experimental" settings section to the Second-in-Command LunaSettings
    --> Replaced "Enable 4th slot" with a slider that goes between 3 to 10.
    --> Split-off the 4th NPC fleet officer in to a seperate config
    --> Added "Compact Mode", making the XO screen more compact if 4 or more XO slots are active.
    --> Moved the additional skillpoint config to this section.
    --> Added a config to disable category restrictions (for the player only).

Second-in-Command 1.7.0

16 Nov 00:24

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Save Compatible

  • Added Support for displaying modded skills that make use of the vanilla skill screen.
    --> Tab button for it appears only if some mod has an aptitude to display.
    --> Can not be used to acquire skills, just display them and track if an external event activated them.
    --> Main purpose is to fully support the "Quality Perks" mod now, but should work with anything similar.

  • "Makeshift Drones" now provides 90 autopoints instead of 60.

  • "Tenacity" now only provides 75 effective armor for all hull sizes, intead of 75/100/125/150.

  • "Flux Regulation" now provides 10/1 capacity/dissipation per capacitor/vent instead of 20/2

  • "Defensive Protocols" now increases normal armor instead of effective armor and provides 10% more hitpoints.

  • "Optimised Shields" now reduces active shield flux generation by 25% instead of 50%.

  • "Compact Storage" now increases cargo capacity by 30% instead of 20%.

  • "Overclock" now also works for ballistic weapons, but has been reduced to a 10% damage increase.
    --> Overclock will likely be changed more in a future update.