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yluo1
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Liquidus
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Name
Name
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AL
AL
GL
GL
Models
Models
Music
Music
Screenshots
Screenshots
Textures
Textures
lib
lib
ogg
ogg
vorbis
vorbis
.gitattributes
.gitattributes
.gitignore
.gitignore
ChaosMissileIIIObject.h
ChaosMissileIIIObject.h
ChaosMissileIIObject.h
ChaosMissileIIObject.h
ChaosMissileObject.h
ChaosMissileObject.h
Constants.cpp
Constants.cpp
Constants.h
Constants.h
ConstantsIO.cpp
ConstantsIO.cpp
ConstantsIO.h
ConstantsIO.h
Conversion.cpp
Conversion.cpp
Conversion.h
Conversion.h
Display.h
Display.h
Dlg.h
Dlg.h
DlgButton.h
DlgButton.h
DlgColorPicker.h
DlgColorPicker.h
DlgScrollBar.h
DlgScrollBar.h
Extensions.cpp
Extensions.cpp
Extensions.h
Extensions.h
FluidObject.h
FluidObject.h
ForcePong.cpp
ForcePong.cpp
ForcePong.h
ForcePong.h
ForcePongBot.h
ForcePongBot.h
ForcePongConstants.cpp
ForcePongConstants.cpp
ForcePongConstants.h
ForcePongConstants.h
ForcePongDuel.h
ForcePongDuel.h
ForcePongGameController.h
ForcePongGameController.h
ForcePongHighscore.h
ForcePongHighscore.h
ForcePongShaders.h
ForcePongShaders.h
ForcePongShipEditor.h
ForcePongShipEditor.h
ForcePongSurvivor.h
ForcePongSurvivor.h
ForcePongTimeTrial.h
ForcePongTimeTrial.h
GenesisLaserIIIObject.h
GenesisLaserIIIObject.h
GenesisLaserIIObject.h
GenesisLaserIIObject.h
GenesisLaserObject.h
GenesisLaserObject.h
HomingMissileIIIObject.h
HomingMissileIIIObject.h
HomingMissileIIObject.h
HomingMissileIIObject.h
HomingMissileObject.h
HomingMissileObject.h
Keyboard.h
Keyboard.h
LaserIIIObject.h
LaserIIIObject.h
LaserIIObject.h
LaserIIObject.h
LaserObject.h
LaserObject.h
Liquidus.exe
Liquidus.exe
Liquidus.sln
Liquidus.sln
Liquidus.vcproj
Liquidus.vcproj
Main.cpp
Main.cpp
Map.cpp
Map.cpp
Map.h
Map.h
MapImpulse.h
MapImpulse.h
MissileIIIObject.h
MissileIIIObject.h
MissileIIObject.h
MissileIIObject.h
MissileObject.h
MissileObject.h
Model.h
Model.h
Mouse.h
Mouse.h
Object.h
Object.h
OpenAL32.dll
OpenAL32.dll
ParticleObject.h
ParticleObject.h
PolygonT.h
PolygonT.h
Readme.doc
Readme.doc
Shader.h
Shader.h
ShaderProgram.h
ShaderProgram.h
ShipFluidObject.h
ShipFluidObject.h
Sound.h
Sound.h
StringBuffer.h
StringBuffer.h
TeleportLaserIIIObject.h
TeleportLaserIIIObject.h
TeleportLaserIIObject.h
TeleportLaserIIObject.h
TeleportLaserObject.h
TeleportLaserObject.h
Texture.h
Texture.h
TorqueMissileIIIObject.h
TorqueMissileIIIObject.h
TorqueMissileIIObject.h
TorqueMissileIIObject.h
TorqueMissileObject.h
TorqueMissileObject.h
TrackingLaserIIIObject.h
TrackingLaserIIIObject.h
TrackingLaserIIObject.h
TrackingLaserIIObject.h
TrackingLaserObject.h
TrackingLaserObject.h
VectorT.h
VectorT.h
WeaponObject.h
WeaponObject.h
addVorticityFragment.cpp
addVorticityFragment.cpp
advectionFragment.cpp
advectionFragment.cpp
alut.dll
alut.dll
boundaryFragment.cpp
boundaryFragment.cpp
displayFragment.cpp
displayFragment.cpp
divergenceFragment.cpp
divergenceFragment.cpp
dynamicLighting.cpp
dynamicLighting.cpp
explosionFragment.cpp
explosionFragment.cpp
glew32.dll
glew32.dll
glut32.dll
glut32.dll
gradientFragment.cpp
gradientFragment.cpp
impulseFragment.cpp
impulseFragment.cpp
jacobiFragment.cpp
jacobiFragment.cpp
ogg.dll
ogg.dll
survivorHighscores
survivorHighscores
timeTrialHighscores
timeTrialHighscores
View all files
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Newtonian fluid sandbox game with spaceships and weapons (OpenGL/GLSL/C++/MSVC)!
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