- Other Repo:
Warning
This launcher is work in progress and its feature could be changes or remove at any time. PR are more than welcome to fix or add features. Just be compliant with the GPLv3 license and the Code of Respect
Note
The auto-update and installation of the game files is unstable and unviable, it is recommnend to have the game file already installation as the installation and update mechanism require external repo that can be shutdown without previous notice. I do my best and the nightly build are often up to date but the stable version sometime lack behind and require manual intervention.
This is a custom Minecraft LCE Launcher written with PySide6 (Qt6 for Python) with Freedom and with GNU/Linux support in mind.
- Made in Python with Qt 6 : bloat free and integrate with GNU/Linux Plasma 6/Qt 6 Theme
- Integration with Community Tools
- GNU/Linux first class support
- Licensed via copyleft licensing (GPLv3), so big tech free
- Free as Freedom Launcher
- Command Line interface (CLI)
- Multiple Instances support
- Pre-Configured ones :
- NeoLegacy (Default)
- MCLCE/MinecraftConsoles (source code backup only) (previously smartcmd/MinecraftConsoles)
- LCE-Revelation
- Aether Mod
- Pre-Configured ones :
- Marketplaces :
- in-app news for the instances
- Accessibility
- Skin support
- GNU/Linux compatibility
- Windows support
- Experimental FreeBSD and Nix/NixOS support
- Flatpak support
- AppImage Support
- Localisations support
- Focus on being one place for everything Minecraft LCE on GNU/Linux
In the GitHub Release page of this repo page you will found tagged Release like Beta 0.0.1.1.
Coming Soon (Delayed due to technical issues)
See my FreeBSD Port Overlay to installing games/lce-qt-laucher (py{python version}-lce-qt-launcher) port.
Note
This branch is not stable and changes are made almost daily so this branch can sometimes break. Also, MacOS is not avaiable in the Nigthly Build due to Apple restriction and that I do now own a mac.
In this GitHub Release page you will found Nighly Build which are made automatically via GitHub Action when change are made in the dev branch
Aavailable in nightly build and tagged version (Coming soon!) (Note : currently the AppImage and Arch Package atomatic build is broken)
You can also, downloading this repo with the command git clone https://github.com/xgui4/lce-qt-launcher.git and then compiling (see docs/en/COMPILING.md for more info how) anually or running in a .venv (see docs/en/RUNNING.md for more info how).
-
A display server or compositor
-
For UNIX like system
- A display server or compositor
- Bash (normally pre-installed on Linux but often demand installation in *BSD and MacOS)
-
For Windows
- Powershell
- Monocraft Font installed
- Miracode Font
- Steam, Steam Tinker Launch and Valve Proton for better GNU/Linux support, Proton is not required for Windows
- PySide 6
- platformdirs
- rich
- hatch
- uv
Note
Platform Tested Regurlaly and with completed implemation/patch
- Windows 10 and later
- GNU/Linux
Note
Plattform tested with work in progress implemation
- NixOS
- FreeBSD Port & in venv (portable)
- AppImage
Note
Platform not tested yet, but with implementation
- Flatpak
Note
These platform are not tested and may work or not at all
- Other *BSD system, as Minecraft LCE is not supported on those and Wine is not available.
- Minecraft LCE on Android is currently quite laggy and buggy
- macOS: LCE Qt Launcher does not officially support MacOS and is not tested during PRs and testing and does not have package for it and there is no documentation for it. But expericenced user could make it work.
- Prism Launcher for certain UI elements and ui files
- MCLCE/MinecraftConsoles community for the port of the game for PC
- neoLegacy community for backporting updates for the PC port
- LCE-Revelation community
- LCE Hub Communiy for the Marketplace/Workshop
- MinecraftLegacy Community to include my launcher in their list
- Miracode Font
- Monocraft Font
- Steam Tinker Launch for Steam and SteamDeck integration on GNU/Linux via their software.
- and also everyone in the LCE community to continue the legacy of Legacy Console Edition and where some of the images assets came from.
- and to Notch (Markus Persson), 4J Studio and Mojang to make this game in the first place

