Developed by XGRIDS, the Lixel CyberColor 2 (LCC2) is a specialized 3D Gaussian Splatting (3DGS) format designed for large-scale, high-complexity spatial data using Level-of-Detail (LoD). Designed to address the practical limitations of LCC in long-term iteration and scene editing, LCC2 retains the core advantages of efficient storage and high visual fidelity while enhancing flexibility, maintainability, and editability — making it more adaptable to the evolving needs of industries such as architecture, film, robotics, and large-scale digital twin construction.
Key Differences Between LCC2 and LCC1
- Data Storage and Decoding Logic: The original LCC1 format adopts binary storage and supports transparent transmission mode for direct data block reading, which delivers high decoding efficiency but comes with drawbacks, including high maintenance complexity and difficulty in editing. In contrast, LCC2 decouples decoding logic from data storage — with data storage handled independently by a dedicated module — eliminating the strong binding between format versions and storage modes.
- Level of Detail (LoD) Management: LCC1 integrates LoD partitioning with data storage, leading to tight coupling that increases iteration costs when adjusting LoD strategies. LCC2 separates data storage and LoD partitioning (a fully implemented design goal), allowing for more flexible LoD configuration and easier updates without modifying the core storage structure.
This document outlines the technical specifications and structure of the LCC format, offering insight into how it supports efficient data capture, processing, and integration within modern 3D workflows.
LCC2 is an N-ary tree, where Node serves as the fundamental unit. A Node is the basic unit in the data, which stores data within a region in the storage space. Its basic structure is as follows:
Node {
id, // Index name (follows specific naming rules)
boundingBox, // Bounding box
data: { // Data index module
3dgs: { // (Required)
name, // Sequence number of splatFiles in the root node
start, // Starting sequence number of the index in the GS corresponding to splatFiles.
count // Number of 3DGS points in the current node
},
mesh: { // (Optional)
name, // Sequence number of meshFiles in the root node
vertex, // Number of vertices
face // Number of faces
},
bvh: { // (Optional)
name // Sequence number of bvhFiles in the root node
}
},
childNum, // Number of child nodes (0 means no child nodes)
child: { // List of child nodes (example)
0: Node // Child node instance (naming rule: parent node name - serial number)
}
}
- Index Name (
id): The index name follows specific naming rules to facilitate quick positioning of the current node's parent and child nodes. For example, a node named"0-1-1-7"has a parent node named"0-1-1"; if child nodes exist, their names will be extended to"0-1-1-7-(serial number)". - Data Index (
data): The data index module records the data information associated with the current node and supports extended storage of other types of data. Currently, it includes the following predefined fields:- 3DGS Data Index: Records the storage information of 3DGS data, including file path (
splatFiles, indicating the storage address on disk), point sequence number range (start, which can also be used as the address for binary storage), and number of points (count). To ensure data compression efficiency, adjacent Node data at the same level will be merged and stored as the same file. - Mesh Data Index: Records the storage information of Mesh data. The meaning of its fields is consistent with that of 3DGS (corresponding to
splatFiles), and it additionally includes the number of vertices (vertex) and the number of faces (face). Mesh nodes are not stored with merged nodes. Not all nodes have mesh and bvh fields. The index inmeshFilescan be obtained using"name"as the index, thereby identifying the corresponding PLY file (the same logic applies to BVH).
- 3DGS Data Index: Records the storage information of 3DGS data, including file path (
The complete LCC2 data consists of the following files: XXX.lcc2, data/3dgs/*, data/mesh/*
| File Name | Description | Optional |
|---|---|---|
XXX.lcc2 |
Metadata description file, providing an overall description of the scenario data | Required |
data/3dgs |
Contains all 3dgs files, file extensions like .ply, .spz, .sog |
Required |
data/mesh |
Contains all mesh files | Optional |
The following field descriptions correspond to version 0.0.3
| JSON Field | Data Type | Description |
|---|---|---|
version |
string |
Version number |
name |
string |
Name |
description |
string |
Descriptive information |
epsg |
number/int |
Spatial reference coordinate system code |
guid |
string |
Unique identifier |
source |
string |
Data source |
dataType |
string |
Data type |
offset |
array[number] |
Contains 3 floating-point elements, reserved field |
shift |
array[number] |
Contains 3 floating-point elements, reserved field |
scale |
array[number] |
Contains 3 floating-point elements, reserved field |
fileType |
string |
"quality" indicates with spherical harmonics; "portable" indicates without spherical harmonics |
totalSplats |
number/int |
Total number of Gaussians |
lodSplats |
array[number] |
Contains N integer elements, number of Gaussians for each LOD level |
totalLevels |
number/int |
Number of LOD levels |
virtualLoD |
object |
Optional: Record information related to virtual LoD. null means invalid. |
splatType |
string |
Storage formats for 3DGS, such as .spz .ply or .sog |
env |
object |
Optional: Record information related to environment maps. null means invalid. |
splatExtraAttributes |
object |
Optional: Record additional attributes of 3DGS, such as instance, semantic, thermal. null means invalid. |
root |
object |
LoD tree root node |
renderingHints |
object |
Record rendering-related settings |
virtualLoD
Records the number of virtual LOD levels, simplification method, downsampling factor, and the splat count threshold that triggers the virtual LOD mechanism.
"virtualLoD": {
"levels": 1,
"method": "simple",
"downsizeFactor": 2,
"maxSplats": 500000
}renderingHints
Specifies core rendering parameters for 3DGS (default), including the splatting algorithm, anti-aliasing variant, depth sorting strategy, and camera projection model.
"renderingHints": {
"renderMethod": "splatting",
"renderMethodVariant": "ewa",
"sortingMethod": "depth",
"cameraModel": "pinhole"
}env
Describes environmental splat data, including the environment type, total number of environmental splats, and 3D bounding box that defines the spatial range of the environment.
"env": {
"type": "splats",
"splatsCount": 4208,
"boundingBox": {
"min": [
-954.31591796875,
-855.6387329101563,
-810.5621337890625
],
"max": [
795.0885009765625,
905.033447265625,
635.71533203125
]
}
}- Core Common Fields (All Nodes Include)
| JSON Field | Data Type | Description |
|---|---|---|
id |
string |
Unique identifier of the node, named by tree hierarchy |
boundingBox |
object |
Axis-Aligned Bounding Box (AABB) of the node |
boundingBox.min |
array[number] |
Minimum coordinates of the AABB (3 floating-point elements: [x, y, z]) |
boundingBox.max |
array[number] |
Maximum coordinates of the AABB (3 floating-point elements: [x, y, z]) |
childNum |
number/int |
Number of child nodes, 0 indicates a leaf node |
- Root Node Exclusive Fields (Only for Root Node)
| JSON Field | Data Type | Description |
|---|---|---|
data |
object |
Root node exclusive business data, contains only env substructure. If null, indicates no environment file configured |
data.env.name |
number/int |
Environment data, the number indicates the index corresponding to the entry in files (optional) |
splatFiles |
array[string] |
List of file paths for 3D Gaussian Splatting (3dgs) related data files |
meshFiles |
array[string] |
List of file paths for mesh model (PLY format) files (optional) |
bvhFiles |
array[string] |
List of file paths for BVH structure (btree format) files (optional) |
- Node Exclusive Fields (Included when
child_num > 0)
| JSON Field | Data Type | Description |
|---|---|---|
child |
object |
Collection of child nodes. Keys are child node serial numbers (0/1/2...), values are core node structures (recursively nested) |
- Leaf Node Exclusive Fields (Included when
child_num = 0)
| JSON Field | Data Type | Description |
|---|---|---|
data |
object |
Contains 3dgs/mesh/bvh substructures (present on demand) |
- Detailed Subfields of Leaf Node
data
| Parent Key | Subkey | Data Type | Description |
|---|---|---|---|
data |
3dgs |
object |
3DGS point cloud data information (required) |
3dgs |
name |
number/int |
3DGS data file identification number |
3dgs |
start |
number/int |
Starting index of the data |
3dgs |
count |
number/int |
Number of data entries |
data |
mesh |
object |
Mesh model data information (optional) |
mesh |
name |
number/int |
Mesh file identification number |
mesh |
vertex |
number/int |
Number of mesh vertices |
mesh |
face |
number/int |
Number of mesh faces |
data |
bvh |
object |
Bounding Volume Hierarchy (BVH) data information (optional) |
bvh |
name |
number/int |
BVH file identification number |
For the detailed binary format specification of
.btreefiles, see BTree File Format Specification.
Right-handed, keep the same with LCC.
- Readers must check
version. This document describes version 0.0.3. - Additional optional properties may appear in future versions; readers should ignore unrecognized fields.
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