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LCC-Web-SDK

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Introduction

LCC Web SDK is the official development kit provided by Xgrids, enabling the loading of LCC/LCC2 files on the web and rendering data into scenes. It supports common functionalities such as raycasting, point cloud switching, environment data switching, and detailed rendering. Compatible with major browsers: Chrome, Firefox, Safari, Edge.

How to get?

Please visit https://developer.xgrids.com to get the latest SDK.

Features

  • Benefit from LCC2 extreme compression, support large-scale real-world scenes with billions of Gaussians

  • Compatible with major browsers: Chrome, Firefox, Safari, Edge

  • Support Three.js and Cesium.js rendering

  • Support base and spherical harmonic rendering

  • Support real-time turning on and off spherical harmonic rendering

  • Supports environment data loading, real-time turning on and off

  • Support point cloud mode toggle

  • Support ray detection, support Mesh ray detection

  • Support collision

  • Support local data cache

  • Support global Alpha adjustment

  • Support Box and plane clipping

  • Support request verification for meta.lcc links with tokens

  • Support WebXR

Release Note

Release Note

Document

Please visit Document for detailed documentation

Tutorial

Please visit Tutorial Get detailed guidance

Community

Please visit Community Engage in communication

About

LCC Web SDK is a 3DGS (3D Gaussian Splatting) software development kit developed by XGRIDS for the Three.js and Cesium.js engines. The SDK encapsulates a series of functions related to rendering, ray casting, and other features and services.

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