I’m a Software Engineer at Intel, focusing on GPU programming (3D graphics and GPGPU), low-level performance optimization, data-oriented design, and hardware architecture.
- Programming Languages: Assembly x86, C, C++, Python
- Graphics APIs: Vulkan, DirectX, OpenCL
- Build Systems: CMake, Makefiles
- Git, Docker, Visual Studio Code, Visual Studio, RenderDoc, NVIDIA Nsight
- Developing a custom graphics engine to deepen my knowledge about 3D graphics
- Implementing rasterization and ray tracing pipelines
- Focused on scalability and clean architecture


