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Copy pathcWinScreen.cpp
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97 lines (94 loc) · 2.55 KB
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#include "cWinScreen.h"
#include "cMainMenu.h"
#include "cGraphics.h"
#include "cGame.h"
cWinScreen::cWinScreen(int widthScreen, int heightScreen)
{
auto& font = GetFont();
const float widthText = 300.0f;
float xPos = (float)widthScreen / 2 - widthText / 2;
float yPos = (float)heightScreen / 2 - 200;
float yOffset = 100.0f;
//Text
auto textContinue = sf::Text(font, "You won!", 100);
textContinue.setFillColor(Color::Green);
textContinue.setPosition({ 400, 200});
//textContinue.setPosition({ xPos, yPos});
items.push_back(textContinue);
//next level
auto textLoadLevel = sf::Text(font, "Play again", 70);
textLoadLevel.setFillColor(Color::White);
textLoadLevel.setPosition({ 400, 350 });
//textLoadLevel.setPosition({ xPos, yPos + yOffset });
items.push_back(textLoadLevel);
//back
auto textOptions = sf::Text(font, "Back to main menu", 70);
textOptions.setFillColor(Color::White);
textOptions.setPosition({ 400, 450 });
//textOptions.setPosition({ xPos, yPos + 2*yOffset });
items.push_back(textOptions);
winMenuSelected = 0;
}
cWinScreen::~cWinScreen()
{
}
//Draw win menu
void cWinScreen::Draw(RenderWindow& window)
{
for (int i = 0; i < items.size(); i++)
{
window.draw(items[i]);
}
opened = true;
}
//move up
void cWinScreen::MoveUp()
{
if (winMenuSelected >= 0)
{
items[winMenuSelected].setFillColor(Color::White);
winMenuSelected--;
if (winMenuSelected == -1)
{
winMenuSelected = items.size() - 1;
}
items[winMenuSelected].setFillColor(Color::Green);
}
}
//move down
void cWinScreen::MoveDown()
{
if (winMenuSelected <= items.size() - 1)
{
items[winMenuSelected].setFillColor(Color::White);
winMenuSelected++;
if (winMenuSelected == items.size())
{
winMenuSelected = 0;
}
items[winMenuSelected].setFillColor(Color::Green);
}
}
void cWinScreen::ChangeToSelected(RenderWindow& window)
{
cGame& game = cGame::Get();
switch (winMenuSelected)
{
case 0: break; //text
case 1: cWinScreen::ChangeOpened(); game.SetRemainingTime(0); game.Start(); break; //next level
case 2: cWinScreen::ChangeOpened(); cMainMenu::ChangeOpened(); break; //back
}
}
//event handling
void cWinScreen::EventHandle(optional<Event> event, RenderWindow& window)
{
if (auto const keyEvent = event->getIf<sf::Event::KeyReleased>())
{
switch (keyEvent->code)
{
case sf::Keyboard::Key::Up: MoveUp(); break;
case sf::Keyboard::Key::Down: MoveDown(); break;
case sf::Keyboard::Key::Enter: ChangeToSelected(window); break;
}
}
}