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Copy pathcMainMenu.cpp
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98 lines (94 loc) · 2.75 KB
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#include "cMainMenu.h"
#include "cGame.h"
#include "cMenuSaves.h"
#include "cGraphics.h"
#include "cOptionsMenu.h"
cMainMenu::cMainMenu(int width, int height) : background(GetTexture(AssetsPath() + "Visuals/mainMenuFrame.png"))
{
auto& font = GetFont();
//play
auto textContinue = sf::Text(font, "Continue", 70);
textContinue.setFillColor(Color::Green);
textContinue.setPosition({ 400, 200 });
items.push_back(textContinue);
//new game
auto textLoadLevel = sf::Text(font, "Choose save", 70);
textLoadLevel.setFillColor(Color::White);
textLoadLevel.setPosition({ 400, 300 });
items.push_back(textLoadLevel);
//options
auto textOptions = sf::Text(font, "Options", 70);
textOptions.setFillColor(Color::White);
textOptions.setPosition({ 400, 400 });
items.push_back(textOptions);
//exit
auto textExit = sf::Text(font, "Exit", 70);
textExit.setFillColor(Color::White);
textExit.setPosition({ 400, 500 });
items.push_back(textExit);
background.setPosition({ 325, 135 });
mainMenuSelected = 0;
}
//Draw main menu
void cMainMenu::Draw(RenderWindow& window)
{
window.draw(background);
for (int i = 0; i < items.size(); i++)
{
window.draw(items[i]);
}
opened = true;
}
//move up
void cMainMenu::MoveUp()
{
if (mainMenuSelected >= 0)
{
items[mainMenuSelected].setFillColor(Color::White);
mainMenuSelected--;
if (mainMenuSelected == -1)
{
mainMenuSelected = items.size()-1;
}
items[mainMenuSelected].setFillColor(Color::Green);
}
}
//move down
void cMainMenu::MoveDown()
{
if (mainMenuSelected <= items.size()-1)
{
items[mainMenuSelected].setFillColor(Color::White);
mainMenuSelected++;
if (mainMenuSelected == items.size())
{
mainMenuSelected = 0;
}
items[mainMenuSelected].setFillColor(Color::Green);
}
}
void cMainMenu::ChangeToSelected(RenderWindow& window)
{
cGame& game = cGame::Get();
switch (mainMenuSelected)
{
case 0: if (!game.IsRunning() || game.Win() || game.Loose()) { game.Start(); cMainMenu::ChangeOpened(); }
else { game.Pause(false); cMainMenu::ChangeOpened(); } break; //continue
case 1: cMenuSaves::ChangeOpened(); cMainMenu::ChangeOpened(); break; //levels list
case 2: cOptionsMenu::ChangeOpened(); cMainMenu::ChangeOpened(); break; //options
case 3: window.close(); break; //exit
}
}
//event handling
void cMainMenu::EventHandle(optional<Event> event, RenderWindow& window)
{
if (auto const keyEvent = event->getIf<sf::Event::KeyReleased>())
{
switch (keyEvent->code)
{
case sf::Keyboard::Key::Up: MoveUp(); break;
case sf::Keyboard::Key::Down: MoveDown(); break;
case sf::Keyboard::Key::Enter: ChangeToSelected(window); break;
}
}
}