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Flip MonoGame export to the stable 3.8.5 GA release#119

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vchelaru merged 1 commit into
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chore/monogame-3.8.5-ga
Jul 19, 2026
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Flip MonoGame export to the stable 3.8.5 GA release#119
vchelaru merged 1 commit into
mainfrom
chore/monogame-3.8.5-ga

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Summary

  • MonoGame 3.8.5 shipped stable on nuget.org (2026-07-15) — flips MonoGameFrameworkVersion to 3.8.5 and removes the now-dead preview/stable duality: the MonoGameFrameworkPreviewVersion property, PackageVersions.MonoGameFrameworkPreview, the export dialog's stable/preview <select>, and the monoGameVersion override parameter threaded through ProjectExporter.Export.
  • The shared/common project for multi-platform MonoGame exports now unconditionally references MonoGame.Framework.Native (previously version-gated) — the UsesNativeSharedFramework helper is gone since there's only one version left.
  • WindowsDX12/DesktopVK are now regular, always-available MonoGame export targets (previously hidden behind the preview toggle).
  • Updated tests and the project-export skill doc to match.
  • Filed Wire ShadowDusk shader compilation for MonoGame DX12/Vulkan exports #117 and Wire MonoGame 3.8.5's new code-centric Content Builder for DX12/Vulkan exports #118 as follow-ups: ShadowDusk shader compilation and MonoGame's new Content Builder are still unwired for the DX12/Vulkan targets.

Test plan

  • dotnet build XnaFiddle.BlazorGL/XnaFiddle.BlazorGL.csproj
  • dotnet test XnaFiddle.Tests (325 passing)

🤖 Generated with Claude Code

3.8.5 shipped stable on nuget.org, replacing the preview line. Removes
the now-dead preview/stable duality (version props, UI selector,
.Native version-gating, the monoGameVersion override) — WindowsDX12
and DesktopVK are now regular, always-available MonoGame targets.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
@vchelaru
vchelaru merged commit b1d95bb into main Jul 19, 2026
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@vchelaru
vchelaru deleted the chore/monogame-3.8.5-ga branch July 19, 2026 03:41
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