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Quest Passthrough Lab

Working Quest 3 passthrough-camera -> laptop processing prototype.

The current validated path is:

  1. Quest passthrough camera frames in unity/TRI_Project
  2. QuestVisionStream Android/WebRTC bridge on-device
  3. laptop-side Python server in laptop/QuestVisionStreamServer
  4. secure wss:// signaling via ngrok or another TLS tunnel
  5. detections and/or returned JPEG frames sent back to Unity on the headset

Workspace

  • unity/ -> headset Unity project (TRI_Project)
  • laptop/ -> laptop-side QuestVisionStream server copy
  • docs/ -> setup notes and current runbooks
  • external/ -> validated upstream/fork references used during bring-up

Current status

  • external/Unity-QuestVisionStream was fixed and validated first
  • the working QuestVisionStream integration was then synced into unity/TRI_Project
  • TRI now works end-to-end after fixing:
    • Android build/export issues
    • broken WebCamTextureManagerPrefab script reference
    • missing runtime Android plugin jar in TRI

Start here

  • Current operator runbook:
    • docs/tri-questvisionstream-runbook.md
  • Integration / architecture notes:
    • docs/questvisionstream-integration.md
  • Historical Quest setup doc:
    • docs/unity-phase-1-quest-setup.md
  • Frame-return upgrade notes:
    • docs/beginner-step-by-step.md

Notes

  • All paths in this repo's docs are relative to the repo root. Run commands from the directory where you cloned this repo.
  • A wiki tracker was historically kept outside this repo on the original operator's machine (<knowledge-base>/projects/meta-quest-passthrough/quest-passthrough-project.md); it is not part of this checkout.
  • Main repo pushed state: 3bb18c0
  • External working QuestVisionStream commit: 0666369

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