Native Windows port of the 2000 PlayStation wrestling game (NTSC-U), built on your PC from your own disc with the RecompOne static recompiler. No game data included.
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Updated
Oct 1, 2026 - C#
Native Windows port of the 2000 PlayStation wrestling game (NTSC-U), built on your PC from your own disc with the RecompOne static recompiler. No game data included.
Native Windows x64 preservation port of the Biohazard 2 (Nov 6, 1996) prototype — Resident Evil 1.5 — built by statically recompiling the disc's MIPS executable and its seven overlays. Requires your own disc image.
Catalog of native Windows ports of PlayStation games made with the RecompOne static recompiler. Built from your own disc; no game data.
Fork of RecompOne, the PlayStation static recompiler, with the changes Know Your Role Recomp needed: overlay programs, split builds, multitap, crash reports.
Static Recomp per Medievil PSX ITA - Conversione da USA
Run the RecompOne static recompilation of Castlevania Chronicles on an Xbox Series in Developer Mode: the first RecompOne game on a console. A .NET game compiled with NativeAOT for UWP, over SDL2 and Mesa. The recipe only: no disc, no BIOS, no binaries.
To associate your repository with the recompone topic, visit your repo's landing page and select "manage topics."