A Quake engine source port based on Quakespasm, intended for standalone game development.
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Updated
Sep 26, 2020 - C
A Quake engine source port based on Quakespasm, intended for standalone game development.
CMake build system for Quakespasm and derived source ports
A little script for selecting your prefered quake client.
QuakeSpasm tuned across six vintage Macs (1999 G3 → 2019 iMac, Panther/Tiger/Lion/Sequoia). Fat PPC+Intel binary with per-machine sysctl-driven dispatch, AltiVec hand-paths, R128/GeForce2-MX/Radeon-9000/9200/GMA-950/580X-tuned visual stacks.
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