delay mod loading for compatability#16
Conversation
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Confirmed by at-least one player to be working:
All but ultrawide |
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But for some reason, the anti flashbang window doesn't work for the skiptheintro mod, which I didn't patch. Maybe something you tried since cause it to bug out? |
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also works for me and for altimor |
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@Nordgaren have you considered uploading the compiled binaries that are compatible with ModEngine2 on Nexus or your GitHub Fork since the mods here are published under a MIT license. I myself have ModEngine2 configured in a way where each mod is in a separate folder outside of the in this case literal "Game"-folder. But it took me a while to figure out why sometimes it was working for the mods of this repo and other times it wasn't. Getting this released as an update on nexus that puts the OG mods as "dependencies" you might help some clean-modding fanatics like myself. :D (License wise I could release it as well but I would feel bad about it since I didn't discover the issue and based on this PR I would assume you are the one that found this fix.) |
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Also I used https://github.com/gixxpunk/EldenRingMods this fork to build the DLL files and with that fork even the skip intro mod works (when the |
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Fixes #15. |
So far this has worked as expected. Will keep looking for test subjects to check all the mods, if I can.