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studious-adventure

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demo 0 demo 1

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A project charter was created defining the problem statement and presenting information given by the client.

Periodic checkins allowed for the team to iteratively build upon the feedback provided by the client to best develop a solution to fit their needs.

Reviews for each prototyping phase provide the details of the design concepts learned throughout the course of the project implemented in each of the low-fidelity and high-fidelity prototypes.

Final report summarizing the project over the course of it's lifecycle.

Over the lifecycle of the project, various aspects of the design process have been explored through the following acitvities.

Activity 1

Activity 1 encompassed the observe & frame stage consisting of meeting with the stakeholders and exploring the problem through mapping activities such as empathy mapping, customer jounery mapping, and userstory mapping.

Activity 2

Activity 2 consisted of brainstorming and divergence where multiple low-fidelity prototypes were created to get a sense of the customer's needs and think openly about the problem.

Activity 3

Activity 3 consisted of brainstorming and convergence where one high-fidelity prototype was created to converge on the ideas explored through the low-fidelity prototypes and feedback received from the customer. Mobile and desktop implementations were considered and the user story mapping was updated with new information from recent check in.

Activity 4

Activity 4 focused on building the minimal viable product and delivering it to the customer for deployment as well as a report outlining the reflections on the project planning, results, and a summary of the deployment of the MVP.

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ENSE271 - People-centered Design Project

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