Bump @astrojs/tailwind from 5.1.5 to 6.0.0#14
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Bumps [@astrojs/tailwind](https://github.com/withastro/astro/tree/HEAD/packages/integrations/tailwind) from 5.1.5 to 6.0.0. - [Release notes](https://github.com/withastro/astro/releases) - [Changelog](https://github.com/withastro/astro/blob/main/packages/integrations/tailwind/CHANGELOG.md) - [Commits](https://github.com/withastro/astro/commits/@astrojs/tailwind@6.0.0/packages/integrations/tailwind) --- updated-dependencies: - dependency-name: "@astrojs/tailwind" dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
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Superseded by #58. |
kmja
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Jun 8, 2026
…ng sync Addressing the targeted half of the user's bug list. Larger items (map-not-visible, can't ask questions, iPhone hang, hider offline, offline tiles rework, endgame, play-area wizard redesign) stay open for follow-up commits. taibeled#22 Wizard headers + padding Removed HideSeekMark + HideSeekWordmark from both GameSetup branches (edit-mode + step-wizard). The brand lockup belongs on the welcome screen / landing — by the time the user's in the wizard they've identified the app. Title now sits inline with the Edit / Step N pill on one row; description shrinks to text-xs. Outer padding px-6 pt-5 pb-4 → px-4 pt-3 pb-3 so every step has more breathing room for actual content. taibeled#14 'Switch to hider' button removed from the More dialog. Role switching lives in the game-lobby dialog now. taibeled#8 'Star on GitHub' link removed. taibeled#17 'Looking for adjacent areas…' toast removed. The wizard's adjacent-areas step already shows an inline spinner; the toast on top was duplicate noise. taibeled#11 Map's +/- zoom buttons (NavigationControl) removed. They overlapped the in-app Map-options chip on small phones and pinch-to-zoom covers the same affordance natively. #2 Hider clock now syncs when the seeker ends hiding early. HiderTimer's endEarly() and BottomNav's 'End hiding period · Start seeking' button both call hostPushSetup() after setting hidingPeriodEndsAt locally, so peers receive the updated clock instead of just the local device. No-op offline. taibeled#10 'New game' button in the Settings sheet → 'Leave game'. Previously it just opened the wizard on top of active gameplay, leaving the clock ticking and every other button still interactive. Now it does a full reset: leaveGame() → clears multiplayer welcomeSeen.set(false) setupCompleted.set(false) hidingPeriodEndsAt.set(null) pendingHidingDurationMin.set(null) roundFoundAt.set(null) playerRole.set(null) resetHiderRoundState() window.location.assign('/') Matches the lobby's Leave-game button which already did this. The user actually lands on the Start / Join surface. Remaining open from the list — all kept on the radar: #1 Map-not-visible (uniform blue) — needs deeper trace #3 Seeker can't ask matching/measuring questions #4 iPhone-specific: stuck on Fetching boundary taibeled#5 Duplicate nearby stations in hiding zones taibeled#6 Hider circle flicker (v100 should have fixed; user re- reported — likely needs deploy + retest) taibeled#7 Hider should see a map of their hiding zone taibeled#9 Hider shows offline + photo questions don't reach hider taibeled#12 Offline tiles rework (slider, per-level previews, background download, toast notification) taibeled#13 'More' dialog items — investigate / remove taibeled#15 Game-lobby button on the hider view taibeled#16 Role-switch + co-hider promote in lobby taibeled#18 (verified) — transit-routes toaster gone since v98 taibeled#19 Endgame trigger / exchange taibeled#20 Endgame rule changes (questions/curses blocked) taibeled#21 Streamlined play-area wizard (auto-suggest + map preview)
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Bumps @astrojs/tailwind from 5.1.5 to 6.0.0.
Release notes
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@astrojs/tailwind's releases.Changelog
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@astrojs/tailwind's changelog.Commits
f6b7839[ci] release (#13086)61ef2d9chore: upgrade Vite and update tests (#13076)You can trigger a rebase of this PR by commenting
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