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unity-ui-document-design-system
unity-ui-document-design-system PublicA drop-in design system for Unity 6 UI Toolkit (UIDocument + UXML + USS). Tokens, components, icons, mobile responsiveness, and a runtime helper — all themed dark, all keyboard-and-touch-ready, all…
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unity-mesh-fracture
unity-mesh-fracture PublicDrop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.
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unity-cross-platform-local-build-orchestrator
unity-cross-platform-local-build-orchestrator PublicOne PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same …
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unity-3d-to-sprite-baker
unity-3d-to-sprite-baker PublicDrop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU read…
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unity-prefab-thumbnail-renderer
unity-prefab-thumbnail-renderer PublicDrop-in runtime prefab to Texture2D pipeline for Unity 6 — static / yaw-rotation / animator-clip thumbnails, async GPU readback, lazy-load tiles, mobile-friendly demo.
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