Releases: sandraschi/godot-mcp
Releases · sandraschi/godot-mcp
Release list
v0.4.0-beta.1
Godot MCP 0.4.0-beta.1 — full 2026-07-11 standards sweep.
Highlights
- Game Builder — design_game -> GDScript -> validate -> test -> dialogue -> export. Full pipeline from prompt to HTML5. 73 tests.
- Procedural textures — gradient, noise, checker, solid at runtime. No external assets needed.
- GDScript validation — two-pass (gdlint + godot --check-only) with LLM auto-repair.
- GUT test generation — auto-generate + run unit tests after script generation.
- Dialogue system — DialogueManager.gd + Dialogic .dtl timelines from NPC data.
- Portmanteaus — itch_ops, steam_ops, fleet_ops (19 tools -> 3). Legacy tools kept.
- Plugin ecosystem — 7 community plugins, install from GitHub or /plugins dashboard.
- GPU detection — auto nvidia-smi probe, model recommendation by VRAM tier.
- Vibecoder Runner — sample game with 10 AI-themed enemy types.
- LLM defaults — gemma4:12b (was dead qwen3.5:27b).
- Security — .env no longer bundled in NSIS installer.
- Standards — Bun migration, release tiers (T1/T2/T3), webapp/ dir standard, async worktree pattern.
- 73 tests (was 52) — bridge stability, portmanteau registration, plugin install.
Full changelog
- feat: full 2026-07-11 standards sweep