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Releases: sandraschi/godot-mcp

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v0.4.0-beta.1

v0.4.0-beta.1 Pre-release
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@sandraschi sandraschi released this 12 Jul 01:42

Godot MCP 0.4.0-beta.1 — full 2026-07-11 standards sweep.

Highlights

  • Game Builder — design_game -> GDScript -> validate -> test -> dialogue -> export. Full pipeline from prompt to HTML5. 73 tests.
  • Procedural textures — gradient, noise, checker, solid at runtime. No external assets needed.
  • GDScript validation — two-pass (gdlint + godot --check-only) with LLM auto-repair.
  • GUT test generation — auto-generate + run unit tests after script generation.
  • Dialogue system — DialogueManager.gd + Dialogic .dtl timelines from NPC data.
  • Portmanteaus — itch_ops, steam_ops, fleet_ops (19 tools -> 3). Legacy tools kept.
  • Plugin ecosystem — 7 community plugins, install from GitHub or /plugins dashboard.
  • GPU detection — auto nvidia-smi probe, model recommendation by VRAM tier.
  • Vibecoder Runner — sample game with 10 AI-themed enemy types.
  • LLM defaults — gemma4:12b (was dead qwen3.5:27b).
  • Security — .env no longer bundled in NSIS installer.
  • Standards — Bun migration, release tiers (T1/T2/T3), webapp/ dir standard, async worktree pattern.
  • 73 tests (was 52) — bridge stability, portmanteau registration, plugin install.

Full changelog

  • feat: full 2026-07-11 standards sweep