- async_asio_tcp_echo_server
- MMO Game
Implementation of asynchronous TCP Server capable to handle multiple connections and process requests from multiple clients.
- C++ 17
- Boost.Asio
- Asynchronous TCP Server and Client
Simple Massively Multiplayer Online (MMO) Game in C++. Development made based on the code and lessons of Javidx9 (see more in README). Using C++17 and Asio.
- C++ 17
- Boost.Asio
- Original code reorganized and changed it style rules.
- New features added:
- 2D Orientation
- Players can shoot
- ThreadSafeQueue template class refactored
- Boost.Asio Library official page
- Book "Boost.Asio C++ Network Programming Cookbook" by Dmytro Radchuk
- Networking in C++ Part #1: MMO Client/Server, ASIO & Framework Basics
