Multidisciplinary Game Developer
I design gameplay systems, interactive products and visual worlds by bringing programming, game design and visual direction together.
My work spans Unity and C# game development, frontend products, pixel art, shaders, interface design and low-poly 3D. I am especially interested in projects where technical structure directly shapes how an experience feels, communicates and responds.
A compact tactical duel built around movement, ammunition management and simultaneous actions. Developed as a two-week solo project in Unity 6, including programming, game design, pixel art, shaders, UI, effects and integration.
Play the WebGL demo
View the GitHub repository
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An editorial portfolio presenting selected games, technical studies, interactive products, pixel-art collections and 3D work through detailed case studies.
View the live portfolio
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A mobile-first powerlifting PWA that transforms a detailed training spreadsheet into an editable and installable workflow designed for use between sets.
Open the live app
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- Game development: Unity, C#, gameplay systems, state management, AI, UI, animation and game feel
- Interactive products: JavaScript, TypeScript, React, Firebase, canvas interaction and progressive web applications
- Visual production: Pixel art, shaders, 2D animation, low-poly 3D and interface direction
I currently work as a Game & Web Developer at UManresa while completing a Master's Degree in Video Game Design and Programming.
I am open to collaborations and creative opportunities involving gameplay systems, interactive experiences and multidisciplinary production.
