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polroviraguilar/README.md

Pol Rovira

Multidisciplinary Game Developer

I design gameplay systems, interactive products and visual worlds by bringing programming, game design and visual direction together.

My work spans Unity and C# game development, frontend products, pixel art, shaders, interface design and low-poly 3D. I am especially interested in projects where technical structure directly shapes how an experience feels, communicates and responds.

Selected work

Shotgun Battle Grid

A compact tactical duel built around movement, ammunition management and simultaneous actions. Developed as a two-week solo project in Unity 6, including programming, game design, pixel art, shaders, UI, effects and integration.

Play the WebGL demo
View the GitHub repository
Read the case study

Portfolio

An editorial portfolio presenting selected games, technical studies, interactive products, pixel-art collections and 3D work through detailed case studies.

View the live portfolio
View the repository

Power App

A mobile-first powerlifting PWA that transforms a detailed training spreadsheet into an editable and installable workflow designed for use between sets.

Open the live app
View the source code
Read the case study

Core areas

  • Game development: Unity, C#, gameplay systems, state management, AI, UI, animation and game feel
  • Interactive products: JavaScript, TypeScript, React, Firebase, canvas interaction and progressive web applications
  • Visual production: Pixel art, shaders, 2D animation, low-poly 3D and interface direction

Current focus

I currently work as a Game & Web Developer at UManresa while completing a Master's Degree in Video Game Design and Programming.

I am open to collaborations and creative opportunities involving gameplay systems, interactive experiences and multidisciplinary production.

Contact

Pinned Loading

  1. portfolio portfolio Public

    My professional portfolio showcasing my experience, skills, and selected projects.

    HTML

  2. shotgun shotgun Public

    Playable WebGL build of Shotgun Battle Grid, a compact tactical duel built around movement, ammunition management and simultaneous actions.

    CSS