Ein 2D Narrative Puzzle-Adventure
First Semesterprojekt – Game Creation
KW Design Akademie Hamburg
Vict☆ria is a short 2D side-scrolling puzzle platformer focused on atmosphere, light-based mechanics and environmental storytelling.
The game explores the concept of hope as an interactive system.
Players restore fragments of light in a world consumed by darkness while solving environmental puzzles and overcoming shadow entities.
Average playtime: ~7 minutes.
- Light as central gameplay mechanic
- Puzzle-platforming challenges
- Environmental interaction
- Combat encounters with shadow entities
- Crystal activation system
- Integrated storytelling without tutorials
- Symbol-based final mechanism
Keyboard & Mouse
Gamepad supported
(Default Unity Input System)
Engine: Unity 6 (6000.0.59f2)
Render Pipeline: URP
Target Platforms:
- WebGL
- Windows Build
- macOS Build
Resolution optimized for 16:9.
Light is not only visual feedback but a gameplay system.
Hope is represented through interaction rather than exposition.
The visual identity combines warm light tones with cool shadow contrasts to create atmospheric depth.
All mechanics were designed to be understood through observation and experimentation.
Project Management: @Hafermilch361, @pavlikwll
Game Design: @pavlikwll
Level Design: @pavlikwll, @Hafermilch361
Programming: @Xernis735, @Hafermilch361, @pavlikwll
UI / UX Design: @Hafermilch361, @leepataisia-pixel
Art Department: @leepataisia-pixel, @pavlikwll, @Hafermilch361
Sound Design: @leepataisia-pixel, @Hafermilch361
All assets were created by the team.
No AI-generated content was used in the final game build.
© 2026 Team ACTIAS
Academic project created at KW Design Akademie Hamburg.
This repository is provided for documentation and educational purposes only.
Redistribution, modification or commercial use of this project or its assets is prohibited without permission.
KW Design Akademie Hamburg
Semester Project – Game Creation
03.03.2026





