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Cellular Automoata

An implementation of conways game of life.

TODO

  • control frame limit better (curses)
  • add alternate view method (raylib?)
  • support infinite grid
    • currently can only expand into the positive x and y.

Optimisation thoughts

  • step function with access to parent on node to avoid having to call cells_get_cell_data
    • could use child [0] on leaf nodes to reference parent? (feels unintuituve though)
  • cell_data_t to just be a 1 bit flag, doesn't need to be a struct

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