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fix: bound Connection::abandoned_paths (prune on discard) #683
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caiogondim
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Fixing this by adding more state to the
Connectionstruct is not the way to go. It spreads out the logic of what is happening over the many places that touch it and increase the overall complexity. The logical behaviour of theFxHashSetshould be preserved, this should be all that the rest of the application deals with.So instead the fix for this should look at replacing the type of
abandoned_pathswith a custom type that has a fixed amount of storage, directly proportional to the configured max_concurrent_multipath_paths. The external interface then stays the same, or can be equivalent but better e.g. in the case of the.iter().max().copied()which isn't exactly great.