New vehicle features functions (setVehicleSpecialFeatureEnabled)#4330
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FileEX wants to merge 4 commits into
Open
New vehicle features functions (setVehicleSpecialFeatureEnabled)#4330FileEX wants to merge 4 commits into
FileEX wants to merge 4 commits into
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Huge W |
Contributor
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Wow, thank you for this contribution! |
Contributor
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Towing ability for tow truck and other trucks like Roadtrain will be super cool. Afaik for this to work the DFF of the vehicle needs to have a special dummy that is positioned at the tow hitch (where the trailer/vehicle will attach), right? |
tederis
requested changes
Aug 5, 2025
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This PR is the first step toward resolving #1861.
It introduces a new set of functions that allow manipulation of vehicle features. For now, only the water_cannon functionality is supported - additional features will be added in separate future PRs. These functions allow enabling or disabling the water cannon support.
Importantly, the functionality works both on a model level and on specific vehicles - this means, for example, you could implement a system where a firetruck can't use its water cannon if its tank is empty!
It works for both allocated vehicles and vanilla game vehicles.
Syntax
Available features: