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Add physics joints between entities #94
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state: not-analyzedThis issue must be analysed and split in smaller tasks before being implementedThis issue must be analysed and split in smaller tasks before being implementedtype: enhancementNew feature or requestNew feature or request
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state: not-analyzedThis issue must be analysed and split in smaller tasks before being implementedThis issue must be analysed and split in smaller tasks before being implementedtype: enhancementNew feature or requestNew feature or request
Problem
Currently, it is possible to fix a physical entity on a parent using
RelativeTransform2D.This relative child can have a collider, but this collider cannot produce forces because
Dynamics2Dhas no effect.Feature
Add ability to define a physics join between entities.
Additional context
Maybe
RelativeTransform2Dwill not be anymore relevant once this feature will be implemented.Also, joints are not necessarily between a parent and a child entity, and one entity can have multiple joints.
Dependencies
modor_physicscrate #179