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Add physics joints between entities #94

Description

@Nicolas-Ferre

Problem
Currently, it is possible to fix a physical entity on a parent using RelativeTransform2D.
This relative child can have a collider, but this collider cannot produce forces because Dynamics2D has no effect.

Feature
Add ability to define a physics join between entities.

Additional context
Maybe RelativeTransform2D will not be anymore relevant once this feature will be implemented.
Also, joints are not necessarily between a parent and a child entity, and one entity can have multiple joints.

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    state: not-analyzedThis issue must be analysed and split in smaller tasks before being implementedtype: enhancementNew feature or request

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