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Need suggestion for wdDrawString performance increase #24

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@sduplichan

Hello and thanks for this library. Though I am an experienced software engineer, this is my first time using Windows graphics. My app needs to render a large window pixel by pixel at 60 frames per second and this direct2d library is getting the job done. The problem is that after the frame is rendered, it needs to be overlayed with many text labels. The text never changes. Right now, I am calling wdDrawString many times for each frame. This makes 60 frames per second difficult to achieve. Because the text never changes, it seems like there should be a way to prepare it one time, and reuse it over and over. But I do not see how to do that. If I could prepare the text overlay once and convert it to a bit map form, then I could merged it into the rendered bitmap efficiently.

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