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Releases ship a built Win64 zip next to the source zip; README: update from Fab or by hand - #153
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… by hand Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…t release Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Each release now has two zips. The README tells people to update from Fab (recommended) or by hand from the latest built release.
Release workflow (
.github/workflows/release.yml)MantleCore-<version>-UE5.8-Win64.zip(one top-levelMantleCore/folder, BuildPlugin's scratch HostProject left out). The release attaches it next to the source zipMantleCore-<version>-UE5.8.zip, which is unchanged.taginput (for examplev0.2.0) builds that tag again and replaces its release's zips and notes. It replaces rather than creates if the release already exists. This adds the built zip to 0.2.0 after merge. A hand run with no tag is still a dry run.README
Engine\Plugins\Marketplacefor Fab installs), and unzip the new one in its place, leaving exactly one copy.Testing
MantleCore-0.2.0-UE5.8-Win64.zip: 155 MB, 1,225 files.MantleCore/folder holdingMantleCore.uplugin(0.2.0),Binaries/Win64(7 module DLLs plusUnrealEditor.modules), Content, Resources, Source andIntermediate/Build.UnrealEditor.modulesBuildId is 55116800, the CompatibleChangelist of UE 5.8 (5.8.3).taginput replacing an existing release's zips). Its first real use is adding the built zip to v0.2.0 right after this merges.🤖 Generated with Claude Code