[WIP] Improved ExWire Block Sync#694
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When packets come in, sometimes they are incomplete. We previously handled packets that had a valid header but insufficient body size. This patch adds support for packets that don't even have complete headers. We queue the packet into queued data and wait for more data before processing.
This patch connects Warp Sync to the correct packets that come back from Parity when warp syncing. There were a few issues with the algorithm for determining packet ids. It appears that each capability has a size (to allow for protocol upgrades) and we skip that many before the next protocol. These aren't documented from come by Parity's source code. Additionally, it appears that once you negotiate a protocol, you still use the offests from Pv62 but from the higher negotiated ids. It's all a bit weird, but this seems to get everything working. Finally, we had an issue with default map getting called *a lot*, so we instead opt to hard-code the value and try to pass nil around instead of default map.
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Based on the lessons of Warp Sync, this patch (work in process) starts to improve standard block sync. We:
pingthat would otherwise cause peers to drop us.StandardProcessor. If we decide to implement fast sync (we probably shouldn't), then that could beFastProcessor. Note: standard and fast syncs work the same way, more or less, warp sync is completely different and thus has its own separate code.syncand try to keep it free of too much business logic.This is still plenty work in progress, but I wanted to open up a PR to show the progress. Certain aspects, like fast sync as an option, will probably go away.