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zge (zig-game-engine name is a WIP)

zig version 0.15.1

This is my game engine that I'm using for my games written in Zig.

I'm making this available for educational purposes, it is not meant to be a game engine that anyone can pick up and use.

It uses Raylib and zig-ecs.

For vector math it uses my own "library" (in repo) which uses Zig vectors and some helper functions.

There's also a physics engine, which uses Zig's builtin vectorization to store and calculate body positions, velocities etc.

It is very much a WIP.

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Internal game engine that I'm using for my games written in Zig.

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