zig version 0.15.1
This is my game engine that I'm using for my games written in Zig.
I'm making this available for educational purposes, it is not meant to be a game engine that anyone can pick up and use.
For vector math it uses my own "library" (in repo) which uses Zig vectors and some helper functions.
There's also a physics engine, which uses Zig's builtin vectorization to store and calculate body positions, velocities etc.
It is very much a WIP.