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If the material is transparent, set rendering mode to Transparent instead of Opaque.
Add textures to the material/Main Maps in Unity Editor
Ambient occlusion map file (e.g. AO.jpg) to Occlusion.
Albedo map file (e.g. col.jpg) to Albedo.
Normal map file (e.g. normal.jpg) to Normal Map.
Height map file (e.g. disp.jpg) to Height Map.
Setting Roughness and Metallic of material is a bit tricky.
Unity uses alpha channel of either Metallic map file or Albedo map file as a Smoothness. Here, we use Metallic map alpha channel as smoothness.
Note that Smoothness is an inverse of Roughness. You need to inverse roughness map file (e.g. rgh.jpg) by image editing tools (e.g. gimp or Photoshop etc.)
In the image editing tool, add inversed roughness map to metallic map file (met.jpg) as a alpha channel: see this for gimp.