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Intel® Embree based Source Engine 2013 Lightmap Compiler

Note

SYCL Backend is available for Intel Arc / Xe GPUs only

A lot of comments have references to the VRAD source code which can be found at source-sdk-2013

Not implemented yet: texture lights, _minlight, bumped lighting, leaf ambient cubes, lightstyles, static prop lighting

Requirements

Building

Windows

call "C:\Program Files (x86)\Intel\oneAPI\setvars.bat"
cmake -B build -G Ninja -DCMAKE_CXX_COMPILER=icx -DCMAKE_BUILD_TYPE=Release
cmake --build build

Linux

source /opt/intel/oneapi/setvars.sh
cmake -B build -G Ninja -DCMAKE_CXX_COMPILER=icpx -DCMAKE_BUILD_TYPE=Release
cmake --build build

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Intel® Embree based Source Engine 2013 Lightmap Compiler

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