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Turning the Uncharted 4 house into an architect-facing reconstruction package — traceable from lawful references only, with registers for levels, openings, finishes, assumptions and RFIs, and every change under a controlled workflow.

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Uncharted 4 House Blueprint Project

This workspace is a production kit for turning Nathan Drake and Elena Fisher's house from Uncharted 4: A Thief's End into an architect-facing reconstruction package.

Important boundary: this repository does not contain official Naughty Dog/Sony construction drawings, and it should not claim to be an exact legal copy unless official permission and authoritative source material are obtained. Game environments are copyrighted and often use non-buildable proportions, blocked-off spaces, or cinematic set design. The project goal is therefore:

  1. Build a traceable reconstruction from lawful references.
  2. Preserve the in-game look as closely as possible.
  3. Convert it into a real, code-reviewable residential architecture package.
  4. Keep every later change documented through a controlled workflow.

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Current Status

Status: Phase 1 - Reference Acquisition Ready

The project has the registers, workflows, templates, and architect-facing specs needed to begin source capture. It does not yet have a measured model or construction drawings. The next required input is a legally usable reference set: owned gameplay captures, screenshots, video frames, or a licensed/permissioned 3D model.

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Public Reference Leads

These are leads only; each must be checked for license and accuracy before being used as source material.

About

Turning the Uncharted 4 house into an architect-facing reconstruction package — traceable from lawful references only, with registers for levels, openings, finishes, assumptions and RFIs, and every change under a controlled workflow.

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