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Rcam2

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Rcam2 is my second attempt at a real-time volumetric AR VFX system with Unity (the first attempt is Rcam). This time I used iPad Pro with a LiDAR scanner.

The Rcam2 system consists of two software components: RcamController and RcamVisualizer. RcamController runs on an iPad device and sends a video stream and metadata (camera position, control data, etc.) to RcamVisualizer, which runs on a desktop computer and renders VFX. It uses NDI to communicate between these two components, so it doesn't require any special hardware but only a network connection

I used Rcam2 in a Boiler Room stream on 24th September 2020. You can watch the recorded video on YouTube.

System Requirements

RcamController

  • Unity 2020.1.6
  • iPad Pro with LiDAR scanner (2020 model)
  • iOS 14 and Xcode 12
  • NDI SDK 4.5

RcamVisualizer

  • Unity 2020.1.6
  • HDRP-compatible desktop system

How To Run

  1. Build and run the RcamController project on the iPad device.
  2. Play the RcamVisualizer project on the desktop system.
  3. Select a controller from the dropdown list. You can hide the UI by clicking an empty area of the screen.

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Remote depth camera with iPad Pro with LiDAR sensor

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