I am Jang Trinh, an autonomous systems architect and creative technologist based in Vietnam (UTC+7).
I build DESIGN:OS — a production suite of interconnected developer engines, multi-agent coding orchestrators, and 3D/vector generative tools.
Engineering Creed: Deterministic agentic execution over prompt vibes. Formal epistemic stopping gates over infinite token consumption. Hairline 2:1 isometric technical illustration over generic UI slop.
The DESIGN:OS architecture connects autonomous AI agents, desktop creative bridges, parametric CAD, and automated documentation into a unified, zero-telemetry toolchain.
Knowledge Builder Universal multimodal ingestion (PDF, Video, Web) and formal epistemic stopping gate engine ( |
Figma Plugin Bridge Live canvas bridge and bidirectional design token sync without browser latency. |
SVG Animation Deterministic 1080p 60fps code-driven video generation and mathematical kinematic motion. |
3D Blender Engine Headless Blender Python automation, parametric CAD synthesis, and embedded Three.js 3D viewer. |
Drone Engineering 249g indoor drone teardown, scroll-scrubbing kinematics, and interactive mechanical exploded view. |
GitHub Presence & Pages Author-grade 9-tier Pages generator, Profile & Repo README architecture specs, and AEO/GEO indexing. |
Apple Design OS SwiftUI native multi-platform design system library and adaptive OS27 specimens. |
Agent Teacher Evidence-graded pedagogy knowledge library and local teacher rehearsal architecture. |
Voice UX System Production conversational AI knowledge base, interaction state machines, and latency budgets. |
Code2Flow Engine Codebase to living evidence-backed user flow canvas with real screenshot verification. |
Financial OS Deterministic financial modeling and semantic intelligence for startup operations. |
Studio Operations Central studio operations, multi-agent dispatch coordination, and governance. |
I prioritize systems programming, spatial computing, and deterministic agent orchestration:
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Core Runtimes • TypeScript / Node.js 22+ • Python 3.12+ (FastAPI, AST) • Go (Concurrency, Goroutines) • Rust (Systems, Memory safety) • Swift 6 (SwiftUI Native) |
Autonomous Systems • Multi-Agent DAGs & Dispatch • Epistemic Stopping Gates • Codex Native & Claude Code • Local LLMs (Ollama / MLX) • Structured Evals & Latching |
Graphics & Spatial • Three.js & WebGL Shaders • Blender Python (bpy scripting) • Parametric CAD & Mesh Synthesis • Hairline Vector SVG Math • 2:1 Isometric Art Direction |
Architecture & Ops • Local-First & SQLite/PostgreSQL • Docker & GitHub Actions CI/CD • Cloudflare Workers & R2/D1 • Machine AEO / GEO (llms.txt) • Zero-Telemetry Principles |
- Personal Website: jang.work
- Direct Inquiries: trinhnguyengiang@gmail.com
- GitHub Organization: @jangtrinh
- Timezone: ICT (UTC+7) · Available for high-impact autonomous agent architectures and creative engineering collaborations.
Engineered with precision according to Universal Knowledge Master Contract (UKMC.v1) standards.




