Releases: itresfall/road-proxy-v3
Releases · itresfall/road-proxy-v3
ROAD Proxy v3 v0.1.0
Initial public release of ROAD Proxy v3.
Highlights:
- WebSocket-backed TCP/UDP tunnel for direct/LAN/local IP:port game and service traffic.
- All-in-one
road-proxymenu: Engine/Server, Client, Public Server Wizard, Settings, Exit. - Settings menu for language, base client/server config editing, auth toggles, config paths, and optional restart.
- Public Server Wizard for TryCloudflare, named Cloudflare tunnel login + DNS route mode, and existing tunnel-token mode.
- Generated ROAD token auth for public wizard configs and clearer
401/403auth diagnostics. - Embedded dashboard/control API for status, sessions, plugins, UDP diagnostics, security posture, and endpoint hints.
- Runtime plugins for Minecraft Java, Minecraft Bedrock UDP, DDNet, GZDoom UDP, Lethal Company direct UDP, and Sven Co-op UDP.
- Plugin Studio for Windows/Linux process scanning and generated plugin drafts.
- UDP diagnostics:
udp-check, metrics, recorder metadata, oversized datagram drops, MTU warnings, and reconnect/peer-broadcast test coverage. - Release packages for Windows amd64/arm64 and Linux amd64/arm64 with SHA256 checksum files.
- AGPL-3.0-only license, security policy, contribution docs, and public deployment guidance.
Notes:
- ROAD is not a VPN, LAN broadcast emulator, or Steam/EOS relay replacement.
- Lethal Company direct UDP profile is experimental/community-validation because direct LAN physics/object desync can happen without ROAD.
- For GZDoom 3+ player sessions, use
-netmode 1and keep UDP peer broadcast disabled.