Skip to content

Releases: itresfall/road-proxy-v3

ROAD Proxy v3 v0.1.0

16 May 00:37

Choose a tag to compare

Initial public release of ROAD Proxy v3.

Highlights:

  • WebSocket-backed TCP/UDP tunnel for direct/LAN/local IP:port game and service traffic.
  • All-in-one road-proxy menu: Engine/Server, Client, Public Server Wizard, Settings, Exit.
  • Settings menu for language, base client/server config editing, auth toggles, config paths, and optional restart.
  • Public Server Wizard for TryCloudflare, named Cloudflare tunnel login + DNS route mode, and existing tunnel-token mode.
  • Generated ROAD token auth for public wizard configs and clearer 401 / 403 auth diagnostics.
  • Embedded dashboard/control API for status, sessions, plugins, UDP diagnostics, security posture, and endpoint hints.
  • Runtime plugins for Minecraft Java, Minecraft Bedrock UDP, DDNet, GZDoom UDP, Lethal Company direct UDP, and Sven Co-op UDP.
  • Plugin Studio for Windows/Linux process scanning and generated plugin drafts.
  • UDP diagnostics: udp-check, metrics, recorder metadata, oversized datagram drops, MTU warnings, and reconnect/peer-broadcast test coverage.
  • Release packages for Windows amd64/arm64 and Linux amd64/arm64 with SHA256 checksum files.
  • AGPL-3.0-only license, security policy, contribution docs, and public deployment guidance.

Notes:

  • ROAD is not a VPN, LAN broadcast emulator, or Steam/EOS relay replacement.
  • Lethal Company direct UDP profile is experimental/community-validation because direct LAN physics/object desync can happen without ROAD.
  • For GZDoom 3+ player sessions, use -netmode 1 and keep UDP peer broadcast disabled.