Gate, Submarine, Eclipse - Linked Captain ID Spawner Update#4482
Gate, Submarine, Eclipse - Linked Captain ID Spawner Update#4482meridiadottxt wants to merge 3 commits into
Conversation
|
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
|
Looks like the original captain's IDs are present on all three maps even though the ID spawners are supposed to replace those. Delete the original ID cards and this should be good to go, though IMO some of the spawner choices are a bit... Bold. Also, it looks like whatever component edits were made to the mapped thief gloves don't stick around post-mapinit. I'd recommend running fixrotations as well, you've got junk rotation data attached to ~6000 entities across all your maps! |
i was told mapped cap id is to be kept, its not a mistake. EDIT: nvm i misunderstood |
|
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
About the PR
Added Linked Captain ID Spawners (#4423) to various locations on Gate Station, Submarine, and Eclipse Starport.
Why / Balance
Technical details
Media
Requirements
Licensing
Changelog