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Releases: grfigueira/EasyDialogueEditor

[Beta] v0.7.5

23 Mar 18:17

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Bug fixes and more

This version includes:

  • Added the ability to delete links without deleting the connected nodes.
  • Fixed several bugs;

[Beta] v0.7.0

22 Mar 03:18

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Bug fixes

This version includes:

  • Fixed a bug where some nextNodeIds weren't being properly updated after deleting nodes, sometimes.
  • Fixed an issue where the program would allow for "impossible" connections to be made (e.g. a non-response-expecting node having multiple outputs).

[Beta] v0.6.0

16 Mar 18:49

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Bug fixes and UI changes

This version includes:

  • UI changes: floating windows like "How To Use" are now dockable.
  • Bug fixes and other improvements.

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[Beta] v0.5.0

16 Mar 03:25

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Save/Load and lots of UI/UX improvements

This version includes:

  • Save/Load: Save your work in progress as a JSON file and load it later to continue working on a dialogue instance;
  • UI/UX improvements.
  • New 'How to Use' window. It includes every information needed to get started using the program.
  • Switched the release executable to use the MinSizeRel build configuration, prioritizing size optimization over performance optimization (don't worry, it's fast enough already).
  • Bug fixes and other improvements.

Yes, I'm jumping from 0.2.0 to 0.5.0, no one cares.

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[Beta] v0.2.0

07 Mar 17:05

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Introducing: Callback Event Tags

This version includes:

  • New callback event tag feature, that allows the assignment of multiple callback tags to nodes. These tags, when parsed by a dialogue system, can aid in triggering in-game events in the middle of a dialogue.
  • UI changes.
  • Bug fixes and other improvements.

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[Beta] v0.1.0

04 Mar 21:14
2721d68

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First beta release.

Core functionallity is working but needs more testing and polish.
This version includes:

  • Visual editing of dialog trees including: Speech phrase nodes, Player response nodes;
  • Sidebar for viewing the current state;
  • Export to JSON file functionality;
  • About section;