Built a #1 mobile game before AI was a thing. Stepped away for 5 years. Back now and shipping again.
I'm back to building software after 5 years away.
A lot has changed while I've been gone, especially with AI and the tools available to developers now.
I'm using that to build things I actually want to use.
Most of the projects you'll find here start with a problem I've had myself. I build something to fix it, use it, improve it and eventually decide whether it's worth sharing.
A lot of these projects started as things I was going to sell.
I've changed my mind.
If I've built something that saves me time or makes my workflow better, there's a good chance someone else might find it useful too.
So I'm going to give them away.
If something I build makes one person's workflow a little better, I'll consider it worthwhile.
I don't want this account full of half finished ideas that sounded good on paper.
I'd rather build something useful, use it myself and then put it out into the world.
If it helps someone else, even better.
I built and shipped a mobile game that reached #1.
Then I took 5 years away from software development.
Now I'm back.
The technology has changed a lot.
I'm enjoying catching up.
Build it because you need it. Share it because someone else might too.




