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The player is always standing on a moving train platform, which in reality doesn't move at all.
The player fights with their fists:
- **Left mouse button** – punch with the left hand
- **Right mouse button** – punch with the right hand
Punches hit hard and send the NPCs flying around.
## Gameplay
The game is not 1v1. Each level has multiple enemies.
The player's goal is to reach the train driver at the front of the train, fighting their way through the enemies along the way.
## Style
- Bizarre, funny and clumsy
- Loud, bright but pretty graphics
- Low poly models
## Hands
The hands are not attached directly to the body. Each hand floats and is held at its own default point, and it's fine that it's visible they are not connected to the body.
When the player attacks with one of the mouse buttons, that hand moves towards a target point and then returns to its default position with some force and speed.
This gives the game a more goofy feel. It also means the hands react on their own when the player turns, jumps or walks, so there is no need for hand animations.
### Prototype
For the first prototype, the hands will be simple basic shapes (capsules) to test the code before making real hand models.