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Releases: fegennari/3DWorld

v1.4

01 Mar 06:16

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This is a release from the Feb 28, 2025 snapshot of the code. Everything has been tested on the major config files. This is an x64 release, created with MS Visual Studio 2022 Community. Please create a new issue if you have problems with this or need any additional files.

The required DLLs can be found in the GitHub repo, but I added them here as well to make things easier. Note that some of these have changed since the last release. You may also need to download a Visual Studio Redistributable package from Microsoft. You'll need to get the textures, sounds, shaders, and other files from the GitHub repo.

The extra 3D model and texture files needed for cities/buildings (config_heightmap.txt) can be found in my Google Drive - models_clean_v7.zip:
https://drive.google.com/file/d/1T2fPwiJ7x2ga8hRPrLAZDlkWZMh-NsVp/view?usp=drive_link

The models must be copied to a directory named "models" one level back from the 3DWorld git repo, or you can rename "models_clean" to "models". The "textures" directory should be merged with the "textures" directory at the root of the git repo. Please do not redistribute the texture and model data. The credits for some of these images and models can be found here:
https://github.com/fegennari/3DWorld/blob/master/image_and_model_credits.txt

v1.3

01 Apr 01:34

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This is a release from the March 31 2024 snapshot of the code. Everything has been tested on the major config files. This is the first x64 release, created with MS Visual Studio 2022 Community. Please create a new issue if you have problems with this or need any additional files.

The required DLLs can be found in the GitHub repo, but I added them here as well to make things easier. You'll need to get the textures, sounds, shaders, and other files from the GitHub repo.

The extra 3D model and texture files needed for cities/buildings (config_heightmap.txt) can be found in my Google Drive: https://drive.google.com/file/d/1crN9rqT-LSvYyTZTw5wtkhwsubE651ex/view?usp=sharing
The models must be copied to a directory named "models" one level back from the 3DWorld git repo, or you can rename "models_clean" to "models". The "textures" directory should be merged with the "textures" directory at the root of the git repo. Please do not redistribute the texture and model data.

v1.2

30 Dec 01:16

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This is the first 3DWorld release built with MS Visual Studio 2022. This contains all of the latest procedural cities/buildings/cars/pedestrians changes made in the second half of 2021. Please create a new issue if you have problems with this or need any additional files. Some of the required DLLs can be found in the git repo.

The extra textures and models not included in the git repo can be found at https://drive.google.com/file/d/106Zhtea99kv51db1R2B1_YqRd_xtlIpJ/view?usp=sharing. The models must be copied to a directory named "models" one level back from the 3DWorld git repo, or you can rename "models_clean" to "models". The "textures" directory should be merged with the "textures" directory at the root of the git repo. Please do not redistribute the texture and model data.

v1.1

05 May 04:56

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This release includes the latest debug and release binaries for Windows. It was built with MS Visual Studio 2019. This version includes all the latest procedural city and buildings code/features, plus building gameplay mode.

v1.0

23 Jun 06:38

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First official release of 3DWorld with 32-bit Windows debug/release binaries.