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Ports status #1

Description

@fautore

Tracking issue for the status of the port for every code project in this repository.

  • 3d-viewing-pinhole-camera: Zig build system
  • 3d-viewing-pinhole-camera: Zig port
  • bezier-curve-rendering-utah-teapot: Zig build system
  • bezier-curve-rendering-utah-teapot: Zig port
  • build-raytracer-core: Zig build system
  • build-raytracer-core: Zig port
  • cam-nav-controls: Zig build system
  • cam-nav-controls: Zig port
  • colors: Zig build sytem
  • colors: Zig port
  • computing-pixel-coordinates-of-3d-point: Zig build system
  • computing-pixel-coordinates-of-3d-point: Zig port
  • Rigital-images: Zig build system
  • digital-images: Zig port
  • geometry: Zig build system
  • geometry: Zig port
  • global-illumination-path-tracing: Zig build system
  • global-illumination-path-tracing: Zig port
  • interpolation: Zig build system
  • interpolation: Zig port
  • introduction-acceleration-structure: Zig build system
  • introduction-acceleration-structure: Zig port
  • introduction-polygon-mesh: Zig build system
  • introduction-polygon-mesh: Zig port
  • introduction-rendering: Zig build system
  • introduction-rendering: Zig port
  • introduction-to-lighting: Zig build system
  • introduction-to-lighting: Zig port
  • introduction-to-ray-tracing: Zig build system #2
  • introduction-to-ray-tracing: Zig port #3
  • introduction-to-shading: Zig build system
  • introduction-to-shading: Zig port
  • introduction-to-texturing: Zig build system
  • introduction-to-texturing: Zig port
  • matrix-inverse: Zig build sytem
  • matrix-inverse: Zig port
  • minimal-ray-tracer-rendering-simple-shapes: Zig build system
  • minimal-ray-tracer-rendering-simple-shapes: Zig port
  • monte-carlo-methods-in-practice: Zig build system
  • monte-carlo-methods-in-practice: Zig port
  • obj-file-format: Zig build system
  • obj-file-format: Zig port
  • perlin-noise-part-2: Zig build system
  • perlin-noise-part-2: Zig port
  • perspective-and-orthographic-projection-matrix: Zig build system
  • perspective-and-orthographic-projection-matrix: Zig port
  • phong-shader-BRDF: Zig build system
  • phong-shader-BRDF: Zig port
  • polygon-mesh: Zig build system
  • polygon-mesh: Zig port
  • procedural-patterns-noise-part-1: Zig build system
  • procedural-patterns-noise-part-1: Zig port
  • rasterization-practical-implementation: Zig build system
  • rasterization-practical-implementation: Zig port
  • ray-tracing-generating-camera-rays: Zig build system
  • ray-tracing-generating-camera-rays: Zig port
  • ray-tracing-overview: Zig build system
  • ray-tracing-overview: Zig port
  • ray-tracing-rendering-a-triangle: Zig build system
  • ray-tracing-rendering-a-triangle: Zig port
  • simple-image-manipulations: Zig build system
  • simple-image-manipulations: Zig port
  • simulating-sky: Zig build system
  • simulating-sky: Zig port
  • transforming-objects-using-matrices: Zig build system
  • transforming-objects-using-matrices: Zig port
  • volume-rendering-for-developers: Zig build system
  • volume-rendering-for-developers: Zig port
  • windowing: Zig build system
  • windowing: Zig port

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